Can you wish for more wishes from an Efreeti bound to service via an Efreeti Bottle?












8












$begingroup$


I was running a session a few days ago for some high-level characters and in the palace vault they found themselves an Efreeti Bottle. I rolled for the efreeti's response to being released per the DMG, and wouldn't you know it, they got the result:




91-00: The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.




The efreeti pops out and reluctantly greets them and spells out what they've found. After the excitement subsides, the predictable line of thinking comes about and they discuss wishing for more wishes, which I shoot down as cosmic law dictates this and that, and we all understandingly nod our heads and move on.



But as I reread the section on the Efreeti Bottle and skimmed through the Efreeti in the Monster Manual, there's really nothing per RAW that would prevent a character from making a wish like "I wish you would grant me 10 more wishes" immediately followed by something like "I wish you would disappear after 1 year instead of 1 hour".



So if a character gets a hold of an Efreeti Bottle and essentially wishes for more wishes, per RAW, does it work?










share|improve this question











$endgroup$

















    8












    $begingroup$


    I was running a session a few days ago for some high-level characters and in the palace vault they found themselves an Efreeti Bottle. I rolled for the efreeti's response to being released per the DMG, and wouldn't you know it, they got the result:




    91-00: The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.




    The efreeti pops out and reluctantly greets them and spells out what they've found. After the excitement subsides, the predictable line of thinking comes about and they discuss wishing for more wishes, which I shoot down as cosmic law dictates this and that, and we all understandingly nod our heads and move on.



    But as I reread the section on the Efreeti Bottle and skimmed through the Efreeti in the Monster Manual, there's really nothing per RAW that would prevent a character from making a wish like "I wish you would grant me 10 more wishes" immediately followed by something like "I wish you would disappear after 1 year instead of 1 hour".



    So if a character gets a hold of an Efreeti Bottle and essentially wishes for more wishes, per RAW, does it work?










    share|improve this question











    $endgroup$















      8












      8








      8





      $begingroup$


      I was running a session a few days ago for some high-level characters and in the palace vault they found themselves an Efreeti Bottle. I rolled for the efreeti's response to being released per the DMG, and wouldn't you know it, they got the result:




      91-00: The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.




      The efreeti pops out and reluctantly greets them and spells out what they've found. After the excitement subsides, the predictable line of thinking comes about and they discuss wishing for more wishes, which I shoot down as cosmic law dictates this and that, and we all understandingly nod our heads and move on.



      But as I reread the section on the Efreeti Bottle and skimmed through the Efreeti in the Monster Manual, there's really nothing per RAW that would prevent a character from making a wish like "I wish you would grant me 10 more wishes" immediately followed by something like "I wish you would disappear after 1 year instead of 1 hour".



      So if a character gets a hold of an Efreeti Bottle and essentially wishes for more wishes, per RAW, does it work?










      share|improve this question











      $endgroup$




      I was running a session a few days ago for some high-level characters and in the palace vault they found themselves an Efreeti Bottle. I rolled for the efreeti's response to being released per the DMG, and wouldn't you know it, they got the result:




      91-00: The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.




      The efreeti pops out and reluctantly greets them and spells out what they've found. After the excitement subsides, the predictable line of thinking comes about and they discuss wishing for more wishes, which I shoot down as cosmic law dictates this and that, and we all understandingly nod our heads and move on.



      But as I reread the section on the Efreeti Bottle and skimmed through the Efreeti in the Monster Manual, there's really nothing per RAW that would prevent a character from making a wish like "I wish you would grant me 10 more wishes" immediately followed by something like "I wish you would disappear after 1 year instead of 1 hour".



      So if a character gets a hold of an Efreeti Bottle and essentially wishes for more wishes, per RAW, does it work?







      dnd-5e magic-items wish






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      share|improve this question




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      edited 4 hours ago









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          2 Answers
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          $begingroup$

          Per RAW the DM decides about wishes.



          You did the right thing. The PHB treatment of wish is pretty clear about - beyond the duplication of other spells - wish being finally adjudicated by the DM. The DMG does not counter that with any further guidance on the results of wishes. This makes it simplest to treat any wish as an iteration of the wish spell.




          State your wish to the DM as precisely as possible. The DM has great
          latitude in ruling what occurs in such an instance; the greater the
          wish, the greater the likelihood that something goes wrong. (PHB, p. 289)




          It is often simpler for the DM to advise the player "it doesn't work that way, try another approach" than to spend the effort to dream up whatever goes wrong. On the other hand, sometimes dreaming up what goes wrong can result in hilarity and fun at the table.



          As a DM, go with what works best for your table.





          As @guildsbounty points out, older editions encouraged the DM to gleefully corrupt any loopholes in a wish phrased by a player. An Efreeti that knew you were trying to manipulate it would find a loophole in your phrasing.

          "I wish you would grant me 100 wishes" could easily be corrupted into "Here, let me pick the 100 most demented, destructive wishes I have ever granted for anyone, and grant them for you...all at once."

          The Efreeti has technically lived up to the bargain - he granted you 100 wishes, just not 100 wishes of your choice.






          share|improve this answer











          $endgroup$





















            2












            $begingroup$

            That's not a stated power of wish.



            The wish spell description states:




            You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.




            If they wish for something that isn't a stated power of wish (the closest is an eighth level spell, and this is 10 ninth level spells) then you can mess with them as you wish.



            As a suggestion, perhaps they could be transported to the City of Brass, and given a chance to ask efreeti there for 10 more wishes or be slaughtered by angry efreeti.






            share|improve this answer











            $endgroup$













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              2 Answers
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              2 Answers
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              19












              $begingroup$

              Per RAW the DM decides about wishes.



              You did the right thing. The PHB treatment of wish is pretty clear about - beyond the duplication of other spells - wish being finally adjudicated by the DM. The DMG does not counter that with any further guidance on the results of wishes. This makes it simplest to treat any wish as an iteration of the wish spell.




              State your wish to the DM as precisely as possible. The DM has great
              latitude in ruling what occurs in such an instance; the greater the
              wish, the greater the likelihood that something goes wrong. (PHB, p. 289)




              It is often simpler for the DM to advise the player "it doesn't work that way, try another approach" than to spend the effort to dream up whatever goes wrong. On the other hand, sometimes dreaming up what goes wrong can result in hilarity and fun at the table.



              As a DM, go with what works best for your table.





              As @guildsbounty points out, older editions encouraged the DM to gleefully corrupt any loopholes in a wish phrased by a player. An Efreeti that knew you were trying to manipulate it would find a loophole in your phrasing.

              "I wish you would grant me 100 wishes" could easily be corrupted into "Here, let me pick the 100 most demented, destructive wishes I have ever granted for anyone, and grant them for you...all at once."

              The Efreeti has technically lived up to the bargain - he granted you 100 wishes, just not 100 wishes of your choice.






              share|improve this answer











              $endgroup$


















                19












                $begingroup$

                Per RAW the DM decides about wishes.



                You did the right thing. The PHB treatment of wish is pretty clear about - beyond the duplication of other spells - wish being finally adjudicated by the DM. The DMG does not counter that with any further guidance on the results of wishes. This makes it simplest to treat any wish as an iteration of the wish spell.




                State your wish to the DM as precisely as possible. The DM has great
                latitude in ruling what occurs in such an instance; the greater the
                wish, the greater the likelihood that something goes wrong. (PHB, p. 289)




                It is often simpler for the DM to advise the player "it doesn't work that way, try another approach" than to spend the effort to dream up whatever goes wrong. On the other hand, sometimes dreaming up what goes wrong can result in hilarity and fun at the table.



                As a DM, go with what works best for your table.





                As @guildsbounty points out, older editions encouraged the DM to gleefully corrupt any loopholes in a wish phrased by a player. An Efreeti that knew you were trying to manipulate it would find a loophole in your phrasing.

                "I wish you would grant me 100 wishes" could easily be corrupted into "Here, let me pick the 100 most demented, destructive wishes I have ever granted for anyone, and grant them for you...all at once."

                The Efreeti has technically lived up to the bargain - he granted you 100 wishes, just not 100 wishes of your choice.






                share|improve this answer











                $endgroup$
















                  19












                  19








                  19





                  $begingroup$

                  Per RAW the DM decides about wishes.



                  You did the right thing. The PHB treatment of wish is pretty clear about - beyond the duplication of other spells - wish being finally adjudicated by the DM. The DMG does not counter that with any further guidance on the results of wishes. This makes it simplest to treat any wish as an iteration of the wish spell.




                  State your wish to the DM as precisely as possible. The DM has great
                  latitude in ruling what occurs in such an instance; the greater the
                  wish, the greater the likelihood that something goes wrong. (PHB, p. 289)




                  It is often simpler for the DM to advise the player "it doesn't work that way, try another approach" than to spend the effort to dream up whatever goes wrong. On the other hand, sometimes dreaming up what goes wrong can result in hilarity and fun at the table.



                  As a DM, go with what works best for your table.





                  As @guildsbounty points out, older editions encouraged the DM to gleefully corrupt any loopholes in a wish phrased by a player. An Efreeti that knew you were trying to manipulate it would find a loophole in your phrasing.

                  "I wish you would grant me 100 wishes" could easily be corrupted into "Here, let me pick the 100 most demented, destructive wishes I have ever granted for anyone, and grant them for you...all at once."

                  The Efreeti has technically lived up to the bargain - he granted you 100 wishes, just not 100 wishes of your choice.






                  share|improve this answer











                  $endgroup$



                  Per RAW the DM decides about wishes.



                  You did the right thing. The PHB treatment of wish is pretty clear about - beyond the duplication of other spells - wish being finally adjudicated by the DM. The DMG does not counter that with any further guidance on the results of wishes. This makes it simplest to treat any wish as an iteration of the wish spell.




                  State your wish to the DM as precisely as possible. The DM has great
                  latitude in ruling what occurs in such an instance; the greater the
                  wish, the greater the likelihood that something goes wrong. (PHB, p. 289)




                  It is often simpler for the DM to advise the player "it doesn't work that way, try another approach" than to spend the effort to dream up whatever goes wrong. On the other hand, sometimes dreaming up what goes wrong can result in hilarity and fun at the table.



                  As a DM, go with what works best for your table.





                  As @guildsbounty points out, older editions encouraged the DM to gleefully corrupt any loopholes in a wish phrased by a player. An Efreeti that knew you were trying to manipulate it would find a loophole in your phrasing.

                  "I wish you would grant me 100 wishes" could easily be corrupted into "Here, let me pick the 100 most demented, destructive wishes I have ever granted for anyone, and grant them for you...all at once."

                  The Efreeti has technically lived up to the bargain - he granted you 100 wishes, just not 100 wishes of your choice.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 4 hours ago

























                  answered 4 hours ago









                  KorvinStarmastKorvinStarmast

                  79.5k18248431




                  79.5k18248431

























                      2












                      $begingroup$

                      That's not a stated power of wish.



                      The wish spell description states:




                      You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.




                      If they wish for something that isn't a stated power of wish (the closest is an eighth level spell, and this is 10 ninth level spells) then you can mess with them as you wish.



                      As a suggestion, perhaps they could be transported to the City of Brass, and given a chance to ask efreeti there for 10 more wishes or be slaughtered by angry efreeti.






                      share|improve this answer











                      $endgroup$


















                        2












                        $begingroup$

                        That's not a stated power of wish.



                        The wish spell description states:




                        You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.




                        If they wish for something that isn't a stated power of wish (the closest is an eighth level spell, and this is 10 ninth level spells) then you can mess with them as you wish.



                        As a suggestion, perhaps they could be transported to the City of Brass, and given a chance to ask efreeti there for 10 more wishes or be slaughtered by angry efreeti.






                        share|improve this answer











                        $endgroup$
















                          2












                          2








                          2





                          $begingroup$

                          That's not a stated power of wish.



                          The wish spell description states:




                          You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.




                          If they wish for something that isn't a stated power of wish (the closest is an eighth level spell, and this is 10 ninth level spells) then you can mess with them as you wish.



                          As a suggestion, perhaps they could be transported to the City of Brass, and given a chance to ask efreeti there for 10 more wishes or be slaughtered by angry efreeti.






                          share|improve this answer











                          $endgroup$



                          That's not a stated power of wish.



                          The wish spell description states:




                          You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.




                          If they wish for something that isn't a stated power of wish (the closest is an eighth level spell, and this is 10 ninth level spells) then you can mess with them as you wish.



                          As a suggestion, perhaps they could be transported to the City of Brass, and given a chance to ask efreeti there for 10 more wishes or be slaughtered by angry efreeti.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited 3 hours ago









                          V2Blast

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                          23k374144










                          answered 4 hours ago









                          Nepene NepNepene Nep

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