For a multiclassed cleric/wizard, can cleric class features be applied to my wizard spells, and vice versa?












6












$begingroup$


I play a D&D 5e campaign. My Tempest Cleric is about to take his first multi-class dip into Wizard.



Am I able to use my Cleric class and domain features on my Wizard spells, and vice-versa? Both at the same time?



Examples:




  • When I cast Shocking Grasp (Wizard spell), can I use my Channel
    Divinity: Destructive Wrath to maximize the lightning damage and then
    use Thunderbolt Strike (another domain feature) to cause the target
    to be pushed back 10 feet?

  • When I roll damage on the weapon attack made for Booming Blade
    (Wizard spell), can I also add the 1d8 or 2d8 Thunder damage from my
    domain’s Divine Strike feature to the total?

  • If I study the School of Abjuration, is my Arcane Ward replenished if
    I cast Freedom of Movement (Cleric abjuration spell, not on Wizard
    spell list)?

  • If I study the School of Evocation, can I cast Shatter (Cleric domain
    spell) and apply both Sculp Spell (Wizard School of Evocation
    feature) to avoid hitting my allies in the blast radius and ALSO use
    Channel Divinity: Destructive Wrath to maximize the thunder damage?










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6












$begingroup$


I play a D&D 5e campaign. My Tempest Cleric is about to take his first multi-class dip into Wizard.



Am I able to use my Cleric class and domain features on my Wizard spells, and vice-versa? Both at the same time?



Examples:




  • When I cast Shocking Grasp (Wizard spell), can I use my Channel
    Divinity: Destructive Wrath to maximize the lightning damage and then
    use Thunderbolt Strike (another domain feature) to cause the target
    to be pushed back 10 feet?

  • When I roll damage on the weapon attack made for Booming Blade
    (Wizard spell), can I also add the 1d8 or 2d8 Thunder damage from my
    domain’s Divine Strike feature to the total?

  • If I study the School of Abjuration, is my Arcane Ward replenished if
    I cast Freedom of Movement (Cleric abjuration spell, not on Wizard
    spell list)?

  • If I study the School of Evocation, can I cast Shatter (Cleric domain
    spell) and apply both Sculp Spell (Wizard School of Evocation
    feature) to avoid hitting my allies in the blast radius and ALSO use
    Channel Divinity: Destructive Wrath to maximize the thunder damage?










share|improve this question









New contributor




Peter Coleman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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6












6








6





$begingroup$


I play a D&D 5e campaign. My Tempest Cleric is about to take his first multi-class dip into Wizard.



Am I able to use my Cleric class and domain features on my Wizard spells, and vice-versa? Both at the same time?



Examples:




  • When I cast Shocking Grasp (Wizard spell), can I use my Channel
    Divinity: Destructive Wrath to maximize the lightning damage and then
    use Thunderbolt Strike (another domain feature) to cause the target
    to be pushed back 10 feet?

  • When I roll damage on the weapon attack made for Booming Blade
    (Wizard spell), can I also add the 1d8 or 2d8 Thunder damage from my
    domain’s Divine Strike feature to the total?

  • If I study the School of Abjuration, is my Arcane Ward replenished if
    I cast Freedom of Movement (Cleric abjuration spell, not on Wizard
    spell list)?

  • If I study the School of Evocation, can I cast Shatter (Cleric domain
    spell) and apply both Sculp Spell (Wizard School of Evocation
    feature) to avoid hitting my allies in the blast radius and ALSO use
    Channel Divinity: Destructive Wrath to maximize the thunder damage?










share|improve this question









New contributor




Peter Coleman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I play a D&D 5e campaign. My Tempest Cleric is about to take his first multi-class dip into Wizard.



Am I able to use my Cleric class and domain features on my Wizard spells, and vice-versa? Both at the same time?



Examples:




  • When I cast Shocking Grasp (Wizard spell), can I use my Channel
    Divinity: Destructive Wrath to maximize the lightning damage and then
    use Thunderbolt Strike (another domain feature) to cause the target
    to be pushed back 10 feet?

  • When I roll damage on the weapon attack made for Booming Blade
    (Wizard spell), can I also add the 1d8 or 2d8 Thunder damage from my
    domain’s Divine Strike feature to the total?

  • If I study the School of Abjuration, is my Arcane Ward replenished if
    I cast Freedom of Movement (Cleric abjuration spell, not on Wizard
    spell list)?

  • If I study the School of Evocation, can I cast Shatter (Cleric domain
    spell) and apply both Sculp Spell (Wizard School of Evocation
    feature) to avoid hitting my allies in the blast radius and ALSO use
    Channel Divinity: Destructive Wrath to maximize the thunder damage?







dnd-5e spells class-feature multi-classing






share|improve this question









New contributor




Peter Coleman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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share|improve this question









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Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 3 hours ago









V2Blast

20.5k358130




20.5k358130






New contributor




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Check out our Code of Conduct.









asked 3 hours ago









Peter ColemanPeter Coleman

311




311




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Peter Coleman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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Check out our Code of Conduct.








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2




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3 hours ago




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2 Answers
2






active

oldest

votes


















5












$begingroup$

Yes, all of these examples work



Unless a class/domain feature says otherwise, they work. In fact the rules for multiclassing have a special mention for the Channel Divinity feature. The important part of that reads:




[...] Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.




This is specifically referring to gaining the Channel Divinity feature from multiple sources, but also means that the effects can work on qualifying spells/attacks from either class.



Specifically for your examples



Channel Divinity: Destructive Wrath on shocking grasp



The Tempest cleric's Destructive Wrath Channel Divinity option (PHB, p. 63) says:




When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.




A successful attack with shocking grasp deals lightning damage; this qualifies for your Channel Divinity feature. There is no restriction on the source of the spell.



Divine Strike on booming blade attacks



The Tempest cleric's 8th-level Divine Strike feature says:




Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target.




Booming blade says:




As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit




Since booming blade requires a weapon attack, you can use Divine Strike on it.



Arcane Ward recharging from freedom of movement



The Abjuration wizard's Arcane Ward feature (PHB, p. 115) triggers:




When you cast an abjuration spell of 1st level or higher




Freedom of movement is an abjuration spell and will refill the ward.



Sculpt Spell and Channel Divinity: Destructive Wrath on shatter



The Evocation wizard's Sculpt Spell feature states:




When you cast an evocation spell that affects other creatures that you can see [...]




Shatter is an evocation spell, so you can use Sculpt Spell; it deals thunder damage, so you can use Destructive Wrath. This works.



Other considerations



Unlike previous editions, 5th edition makes no distinction between the sources of your spell slots for multiclassed spellcasters, with the slight exception of warlocks as Pact Magic works differently. However, even for warlocks, you can cast any prepared/known spell from any class in any slot of the appropriate level.



To use your class features with these spells, they just have to meet the requirements specified in the ability/feature. There isn't even a distinction made for the source of the spell. You can apply class features to spells cast from magical items.






share|improve this answer











$endgroup$





















    1












    $begingroup$

    All your examples work



    but only because the features you mentioned does not restrict its effect to a specific class.




    1. Channel Divinity: Destructive Wrath and Thunderbolt Smite only requires you to deal lightning or thunder damage and lightning damage, respectively, with no mention of the source or class.


    2. Booming blade tells you to make a weapon attack. Divine Strike only requires you to hit a creature with a weapon attack. You can apply Divine Strike.

    3. Arcane Ward only requires you to cast level 1 or higher abjuration spell. Freedom of movement is an abjuration spell, cast at level 1. You can use Arcane Ward.

    4. Sculpt Spell only requires the spell cast is evocation. Channel Divinity: Destructive Wrath only requires the damage dealt is lightning or thunder damage. Both work independently.






    share|improve this answer









    $endgroup$













      Your Answer





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      2 Answers
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      2 Answers
      2






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      active

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      active

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      5












      $begingroup$

      Yes, all of these examples work



      Unless a class/domain feature says otherwise, they work. In fact the rules for multiclassing have a special mention for the Channel Divinity feature. The important part of that reads:




      [...] Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.




      This is specifically referring to gaining the Channel Divinity feature from multiple sources, but also means that the effects can work on qualifying spells/attacks from either class.



      Specifically for your examples



      Channel Divinity: Destructive Wrath on shocking grasp



      The Tempest cleric's Destructive Wrath Channel Divinity option (PHB, p. 63) says:




      When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.




      A successful attack with shocking grasp deals lightning damage; this qualifies for your Channel Divinity feature. There is no restriction on the source of the spell.



      Divine Strike on booming blade attacks



      The Tempest cleric's 8th-level Divine Strike feature says:




      Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target.




      Booming blade says:




      As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit




      Since booming blade requires a weapon attack, you can use Divine Strike on it.



      Arcane Ward recharging from freedom of movement



      The Abjuration wizard's Arcane Ward feature (PHB, p. 115) triggers:




      When you cast an abjuration spell of 1st level or higher




      Freedom of movement is an abjuration spell and will refill the ward.



      Sculpt Spell and Channel Divinity: Destructive Wrath on shatter



      The Evocation wizard's Sculpt Spell feature states:




      When you cast an evocation spell that affects other creatures that you can see [...]




      Shatter is an evocation spell, so you can use Sculpt Spell; it deals thunder damage, so you can use Destructive Wrath. This works.



      Other considerations



      Unlike previous editions, 5th edition makes no distinction between the sources of your spell slots for multiclassed spellcasters, with the slight exception of warlocks as Pact Magic works differently. However, even for warlocks, you can cast any prepared/known spell from any class in any slot of the appropriate level.



      To use your class features with these spells, they just have to meet the requirements specified in the ability/feature. There isn't even a distinction made for the source of the spell. You can apply class features to spells cast from magical items.






      share|improve this answer











      $endgroup$


















        5












        $begingroup$

        Yes, all of these examples work



        Unless a class/domain feature says otherwise, they work. In fact the rules for multiclassing have a special mention for the Channel Divinity feature. The important part of that reads:




        [...] Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.




        This is specifically referring to gaining the Channel Divinity feature from multiple sources, but also means that the effects can work on qualifying spells/attacks from either class.



        Specifically for your examples



        Channel Divinity: Destructive Wrath on shocking grasp



        The Tempest cleric's Destructive Wrath Channel Divinity option (PHB, p. 63) says:




        When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.




        A successful attack with shocking grasp deals lightning damage; this qualifies for your Channel Divinity feature. There is no restriction on the source of the spell.



        Divine Strike on booming blade attacks



        The Tempest cleric's 8th-level Divine Strike feature says:




        Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target.




        Booming blade says:




        As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit




        Since booming blade requires a weapon attack, you can use Divine Strike on it.



        Arcane Ward recharging from freedom of movement



        The Abjuration wizard's Arcane Ward feature (PHB, p. 115) triggers:




        When you cast an abjuration spell of 1st level or higher




        Freedom of movement is an abjuration spell and will refill the ward.



        Sculpt Spell and Channel Divinity: Destructive Wrath on shatter



        The Evocation wizard's Sculpt Spell feature states:




        When you cast an evocation spell that affects other creatures that you can see [...]




        Shatter is an evocation spell, so you can use Sculpt Spell; it deals thunder damage, so you can use Destructive Wrath. This works.



        Other considerations



        Unlike previous editions, 5th edition makes no distinction between the sources of your spell slots for multiclassed spellcasters, with the slight exception of warlocks as Pact Magic works differently. However, even for warlocks, you can cast any prepared/known spell from any class in any slot of the appropriate level.



        To use your class features with these spells, they just have to meet the requirements specified in the ability/feature. There isn't even a distinction made for the source of the spell. You can apply class features to spells cast from magical items.






        share|improve this answer











        $endgroup$
















          5












          5








          5





          $begingroup$

          Yes, all of these examples work



          Unless a class/domain feature says otherwise, they work. In fact the rules for multiclassing have a special mention for the Channel Divinity feature. The important part of that reads:




          [...] Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.




          This is specifically referring to gaining the Channel Divinity feature from multiple sources, but also means that the effects can work on qualifying spells/attacks from either class.



          Specifically for your examples



          Channel Divinity: Destructive Wrath on shocking grasp



          The Tempest cleric's Destructive Wrath Channel Divinity option (PHB, p. 63) says:




          When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.




          A successful attack with shocking grasp deals lightning damage; this qualifies for your Channel Divinity feature. There is no restriction on the source of the spell.



          Divine Strike on booming blade attacks



          The Tempest cleric's 8th-level Divine Strike feature says:




          Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target.




          Booming blade says:




          As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit




          Since booming blade requires a weapon attack, you can use Divine Strike on it.



          Arcane Ward recharging from freedom of movement



          The Abjuration wizard's Arcane Ward feature (PHB, p. 115) triggers:




          When you cast an abjuration spell of 1st level or higher




          Freedom of movement is an abjuration spell and will refill the ward.



          Sculpt Spell and Channel Divinity: Destructive Wrath on shatter



          The Evocation wizard's Sculpt Spell feature states:




          When you cast an evocation spell that affects other creatures that you can see [...]




          Shatter is an evocation spell, so you can use Sculpt Spell; it deals thunder damage, so you can use Destructive Wrath. This works.



          Other considerations



          Unlike previous editions, 5th edition makes no distinction between the sources of your spell slots for multiclassed spellcasters, with the slight exception of warlocks as Pact Magic works differently. However, even for warlocks, you can cast any prepared/known spell from any class in any slot of the appropriate level.



          To use your class features with these spells, they just have to meet the requirements specified in the ability/feature. There isn't even a distinction made for the source of the spell. You can apply class features to spells cast from magical items.






          share|improve this answer











          $endgroup$



          Yes, all of these examples work



          Unless a class/domain feature says otherwise, they work. In fact the rules for multiclassing have a special mention for the Channel Divinity feature. The important part of that reads:




          [...] Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.




          This is specifically referring to gaining the Channel Divinity feature from multiple sources, but also means that the effects can work on qualifying spells/attacks from either class.



          Specifically for your examples



          Channel Divinity: Destructive Wrath on shocking grasp



          The Tempest cleric's Destructive Wrath Channel Divinity option (PHB, p. 63) says:




          When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.




          A successful attack with shocking grasp deals lightning damage; this qualifies for your Channel Divinity feature. There is no restriction on the source of the spell.



          Divine Strike on booming blade attacks



          The Tempest cleric's 8th-level Divine Strike feature says:




          Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target.




          Booming blade says:




          As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit




          Since booming blade requires a weapon attack, you can use Divine Strike on it.



          Arcane Ward recharging from freedom of movement



          The Abjuration wizard's Arcane Ward feature (PHB, p. 115) triggers:




          When you cast an abjuration spell of 1st level or higher




          Freedom of movement is an abjuration spell and will refill the ward.



          Sculpt Spell and Channel Divinity: Destructive Wrath on shatter



          The Evocation wizard's Sculpt Spell feature states:




          When you cast an evocation spell that affects other creatures that you can see [...]




          Shatter is an evocation spell, so you can use Sculpt Spell; it deals thunder damage, so you can use Destructive Wrath. This works.



          Other considerations



          Unlike previous editions, 5th edition makes no distinction between the sources of your spell slots for multiclassed spellcasters, with the slight exception of warlocks as Pact Magic works differently. However, even for warlocks, you can cast any prepared/known spell from any class in any slot of the appropriate level.



          To use your class features with these spells, they just have to meet the requirements specified in the ability/feature. There isn't even a distinction made for the source of the spell. You can apply class features to spells cast from magical items.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 1 hour ago









          V2Blast

          20.5k358130




          20.5k358130










          answered 3 hours ago









          linksassinlinksassin

          5,55411449




          5,55411449

























              1












              $begingroup$

              All your examples work



              but only because the features you mentioned does not restrict its effect to a specific class.




              1. Channel Divinity: Destructive Wrath and Thunderbolt Smite only requires you to deal lightning or thunder damage and lightning damage, respectively, with no mention of the source or class.


              2. Booming blade tells you to make a weapon attack. Divine Strike only requires you to hit a creature with a weapon attack. You can apply Divine Strike.

              3. Arcane Ward only requires you to cast level 1 or higher abjuration spell. Freedom of movement is an abjuration spell, cast at level 1. You can use Arcane Ward.

              4. Sculpt Spell only requires the spell cast is evocation. Channel Divinity: Destructive Wrath only requires the damage dealt is lightning or thunder damage. Both work independently.






              share|improve this answer









              $endgroup$


















                1












                $begingroup$

                All your examples work



                but only because the features you mentioned does not restrict its effect to a specific class.




                1. Channel Divinity: Destructive Wrath and Thunderbolt Smite only requires you to deal lightning or thunder damage and lightning damage, respectively, with no mention of the source or class.


                2. Booming blade tells you to make a weapon attack. Divine Strike only requires you to hit a creature with a weapon attack. You can apply Divine Strike.

                3. Arcane Ward only requires you to cast level 1 or higher abjuration spell. Freedom of movement is an abjuration spell, cast at level 1. You can use Arcane Ward.

                4. Sculpt Spell only requires the spell cast is evocation. Channel Divinity: Destructive Wrath only requires the damage dealt is lightning or thunder damage. Both work independently.






                share|improve this answer









                $endgroup$
















                  1












                  1








                  1





                  $begingroup$

                  All your examples work



                  but only because the features you mentioned does not restrict its effect to a specific class.




                  1. Channel Divinity: Destructive Wrath and Thunderbolt Smite only requires you to deal lightning or thunder damage and lightning damage, respectively, with no mention of the source or class.


                  2. Booming blade tells you to make a weapon attack. Divine Strike only requires you to hit a creature with a weapon attack. You can apply Divine Strike.

                  3. Arcane Ward only requires you to cast level 1 or higher abjuration spell. Freedom of movement is an abjuration spell, cast at level 1. You can use Arcane Ward.

                  4. Sculpt Spell only requires the spell cast is evocation. Channel Divinity: Destructive Wrath only requires the damage dealt is lightning or thunder damage. Both work independently.






                  share|improve this answer









                  $endgroup$



                  All your examples work



                  but only because the features you mentioned does not restrict its effect to a specific class.




                  1. Channel Divinity: Destructive Wrath and Thunderbolt Smite only requires you to deal lightning or thunder damage and lightning damage, respectively, with no mention of the source or class.


                  2. Booming blade tells you to make a weapon attack. Divine Strike only requires you to hit a creature with a weapon attack. You can apply Divine Strike.

                  3. Arcane Ward only requires you to cast level 1 or higher abjuration spell. Freedom of movement is an abjuration spell, cast at level 1. You can use Arcane Ward.

                  4. Sculpt Spell only requires the spell cast is evocation. Channel Divinity: Destructive Wrath only requires the damage dealt is lightning or thunder damage. Both work independently.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 2 hours ago









                  VylixVylix

                  11.1k247136




                  11.1k247136






















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