What happens when you procession an encampment without having a gold/plunder in your hand?












2















What happens when you play Procession
on a Encampment with out having a gold or plunder in your hand?



Does procession lose track of Encampment therefore it not able to trash it and it ends up back in the supple? Do you still gain a card and if so what value of card you gain?










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    2















    What happens when you play Procession
    on a Encampment with out having a gold or plunder in your hand?



    Does procession lose track of Encampment therefore it not able to trash it and it ends up back in the supple? Do you still gain a card and if so what value of card you gain?










    share|improve this question



























      2












      2








      2








      What happens when you play Procession
      on a Encampment with out having a gold or plunder in your hand?



      Does procession lose track of Encampment therefore it not able to trash it and it ends up back in the supple? Do you still gain a card and if so what value of card you gain?










      share|improve this question
















      What happens when you play Procession
      on a Encampment with out having a gold or plunder in your hand?



      Does procession lose track of Encampment therefore it not able to trash it and it ends up back in the supple? Do you still gain a card and if so what value of card you gain?







      dominion dominion-dark-ages dominion-empires






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      share|improve this question








      edited 3 hours ago









      ConMan

      6,5921740




      6,5921740










      asked 3 hours ago









      StyxsksuStyxsksu

      254111




      254111






















          1 Answer
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          The Procession plays Encampment for the first time. You don't reveal a Plunder or Gold, so you set Encampment aside. This does not prevent Procession from playing it a second time, but both Encampment's attempt to set itself aside again, and Procession's attempt to trash it, will fail because it's not currently in play. You gain an Action card costing $3 ($1 more than Encampment), then at the end of your turn you return Encampment to its pile.



          Reasons for what happens:




          1. Procession needs to wait for Encampment to finish being played twice before it can do the trashing. It can't find Encampment if it's set aside (because it has "lost track"), so it can't trash it.


          2. Procession's "gain an Action card" effect does not depend on successfully trashing the played card (as noted in the FAQ).


          3. "Lose track" effects only happen when an effect tries to move a card, but the card is in an unexpected location. So Procession "thinks" the Encampment is in play and tries to move it to the trash, but since it's not in the "in-play area" it can't trash it. But being set aside doesn't change Encampment's text or cost so it still does the same thing when it gets played again, and it can still be used to calculate the cost of the card gained by Possession.







          share|improve this answer


























          • And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).

            – GendoIkari
            2 hours ago











          • Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.

            – ConMan
            1 hour ago











          Your Answer








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          1 Answer
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          active

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          3














          The Procession plays Encampment for the first time. You don't reveal a Plunder or Gold, so you set Encampment aside. This does not prevent Procession from playing it a second time, but both Encampment's attempt to set itself aside again, and Procession's attempt to trash it, will fail because it's not currently in play. You gain an Action card costing $3 ($1 more than Encampment), then at the end of your turn you return Encampment to its pile.



          Reasons for what happens:




          1. Procession needs to wait for Encampment to finish being played twice before it can do the trashing. It can't find Encampment if it's set aside (because it has "lost track"), so it can't trash it.


          2. Procession's "gain an Action card" effect does not depend on successfully trashing the played card (as noted in the FAQ).


          3. "Lose track" effects only happen when an effect tries to move a card, but the card is in an unexpected location. So Procession "thinks" the Encampment is in play and tries to move it to the trash, but since it's not in the "in-play area" it can't trash it. But being set aside doesn't change Encampment's text or cost so it still does the same thing when it gets played again, and it can still be used to calculate the cost of the card gained by Possession.







          share|improve this answer


























          • And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).

            – GendoIkari
            2 hours ago











          • Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.

            – ConMan
            1 hour ago
















          3














          The Procession plays Encampment for the first time. You don't reveal a Plunder or Gold, so you set Encampment aside. This does not prevent Procession from playing it a second time, but both Encampment's attempt to set itself aside again, and Procession's attempt to trash it, will fail because it's not currently in play. You gain an Action card costing $3 ($1 more than Encampment), then at the end of your turn you return Encampment to its pile.



          Reasons for what happens:




          1. Procession needs to wait for Encampment to finish being played twice before it can do the trashing. It can't find Encampment if it's set aside (because it has "lost track"), so it can't trash it.


          2. Procession's "gain an Action card" effect does not depend on successfully trashing the played card (as noted in the FAQ).


          3. "Lose track" effects only happen when an effect tries to move a card, but the card is in an unexpected location. So Procession "thinks" the Encampment is in play and tries to move it to the trash, but since it's not in the "in-play area" it can't trash it. But being set aside doesn't change Encampment's text or cost so it still does the same thing when it gets played again, and it can still be used to calculate the cost of the card gained by Possession.







          share|improve this answer


























          • And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).

            – GendoIkari
            2 hours ago











          • Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.

            – ConMan
            1 hour ago














          3












          3








          3







          The Procession plays Encampment for the first time. You don't reveal a Plunder or Gold, so you set Encampment aside. This does not prevent Procession from playing it a second time, but both Encampment's attempt to set itself aside again, and Procession's attempt to trash it, will fail because it's not currently in play. You gain an Action card costing $3 ($1 more than Encampment), then at the end of your turn you return Encampment to its pile.



          Reasons for what happens:




          1. Procession needs to wait for Encampment to finish being played twice before it can do the trashing. It can't find Encampment if it's set aside (because it has "lost track"), so it can't trash it.


          2. Procession's "gain an Action card" effect does not depend on successfully trashing the played card (as noted in the FAQ).


          3. "Lose track" effects only happen when an effect tries to move a card, but the card is in an unexpected location. So Procession "thinks" the Encampment is in play and tries to move it to the trash, but since it's not in the "in-play area" it can't trash it. But being set aside doesn't change Encampment's text or cost so it still does the same thing when it gets played again, and it can still be used to calculate the cost of the card gained by Possession.







          share|improve this answer















          The Procession plays Encampment for the first time. You don't reveal a Plunder or Gold, so you set Encampment aside. This does not prevent Procession from playing it a second time, but both Encampment's attempt to set itself aside again, and Procession's attempt to trash it, will fail because it's not currently in play. You gain an Action card costing $3 ($1 more than Encampment), then at the end of your turn you return Encampment to its pile.



          Reasons for what happens:




          1. Procession needs to wait for Encampment to finish being played twice before it can do the trashing. It can't find Encampment if it's set aside (because it has "lost track"), so it can't trash it.


          2. Procession's "gain an Action card" effect does not depend on successfully trashing the played card (as noted in the FAQ).


          3. "Lose track" effects only happen when an effect tries to move a card, but the card is in an unexpected location. So Procession "thinks" the Encampment is in play and tries to move it to the trash, but since it's not in the "in-play area" it can't trash it. But being set aside doesn't change Encampment's text or cost so it still does the same thing when it gets played again, and it can still be used to calculate the cost of the card gained by Possession.








          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 1 hour ago

























          answered 3 hours ago









          ConManConMan

          6,5921740




          6,5921740













          • And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).

            – GendoIkari
            2 hours ago











          • Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.

            – ConMan
            1 hour ago



















          • And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).

            – GendoIkari
            2 hours ago











          • Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.

            – ConMan
            1 hour ago

















          And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).

          – GendoIkari
          2 hours ago





          And 3) “lose track” only prevents a card from being moved; it doesn’t prevent it from being played or from getting information such as the cost. (These seem to be common misconceptions about the lose track rule).

          – GendoIkari
          2 hours ago













          Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.

          – ConMan
          1 hour ago





          Yes, that. I had it in mind, but didn't explicitly state it. I will add it to my answer.

          – ConMan
          1 hour ago


















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