Can I carry a bead of delayed blast fireball in a flask and then throw it?
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Let's say I am a sorcerer with extended spell metamagic available, and I choose to cast a delayed blast fireball with 10 sorcery points, which yields a 17h fireball (and more than 10000d6 damage on failed save if left for full duration). I cast it on a flask and close it, so it would not count as being touched. A couple of questions:
- Can I carry it?
- Can I throw it?
dnd-5e spells metamagic
New contributor
$endgroup$
add a comment |
$begingroup$
Let's say I am a sorcerer with extended spell metamagic available, and I choose to cast a delayed blast fireball with 10 sorcery points, which yields a 17h fireball (and more than 10000d6 damage on failed save if left for full duration). I cast it on a flask and close it, so it would not count as being touched. A couple of questions:
- Can I carry it?
- Can I throw it?
dnd-5e spells metamagic
New contributor
$endgroup$
$begingroup$
Related: Can Catapult be used on Delayed Blast Fireball? and What is the point of the throwing mechanic in Delayed Blast Fireball?
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– Rubiksmoose
10 hours ago
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Yes, that would be correct. 2^10 = 1024 minutes, which would create this small nuclear explosion in my pocket.
$endgroup$
– Ricardo
10 hours ago
1
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The question itself ("can the bead be sealed in a container to prevent it from prematurely exploding") is valid, but according to the 5e rules for Metamagic, only one instance of a metamagic (including Extended Spell) may be used on a spell at a time, unless the specific Metamagic says otherwise. This is supported by posts made on this site: Can you use Extended Spell Metamagic more than Once? You may want to avoid distracting readers with what is either a misinterpretation of the rules, or a homerule that doesn't apply in normal play.
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– Xirema
10 hours ago
3
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@Xirema: correcting misconceptions is still something that is the job for an answer (And both answers so far have done so). I don't think a question correction is needed.
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– Rubiksmoose
10 hours ago
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I'm unfamiliar with 5th edition, but wouldn't you cast a spell glyph upon the inside surface of the glass to safely carry it, and then tossing it casts the DBF? I looked it up and see it is 7th level so probably too powerful for a standard spell glyph. Just an idea though.
$endgroup$
– Pete Mancini
3 hours ago
add a comment |
$begingroup$
Let's say I am a sorcerer with extended spell metamagic available, and I choose to cast a delayed blast fireball with 10 sorcery points, which yields a 17h fireball (and more than 10000d6 damage on failed save if left for full duration). I cast it on a flask and close it, so it would not count as being touched. A couple of questions:
- Can I carry it?
- Can I throw it?
dnd-5e spells metamagic
New contributor
$endgroup$
Let's say I am a sorcerer with extended spell metamagic available, and I choose to cast a delayed blast fireball with 10 sorcery points, which yields a 17h fireball (and more than 10000d6 damage on failed save if left for full duration). I cast it on a flask and close it, so it would not count as being touched. A couple of questions:
- Can I carry it?
- Can I throw it?
dnd-5e spells metamagic
dnd-5e spells metamagic
New contributor
New contributor
edited 10 hours ago
Rubiksmoose
54.2k9265408
54.2k9265408
New contributor
asked 10 hours ago
RicardoRicardo
614
614
New contributor
New contributor
$begingroup$
Related: Can Catapult be used on Delayed Blast Fireball? and What is the point of the throwing mechanic in Delayed Blast Fireball?
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
Yes, that would be correct. 2^10 = 1024 minutes, which would create this small nuclear explosion in my pocket.
$endgroup$
– Ricardo
10 hours ago
1
$begingroup$
The question itself ("can the bead be sealed in a container to prevent it from prematurely exploding") is valid, but according to the 5e rules for Metamagic, only one instance of a metamagic (including Extended Spell) may be used on a spell at a time, unless the specific Metamagic says otherwise. This is supported by posts made on this site: Can you use Extended Spell Metamagic more than Once? You may want to avoid distracting readers with what is either a misinterpretation of the rules, or a homerule that doesn't apply in normal play.
$endgroup$
– Xirema
10 hours ago
3
$begingroup$
@Xirema: correcting misconceptions is still something that is the job for an answer (And both answers so far have done so). I don't think a question correction is needed.
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
I'm unfamiliar with 5th edition, but wouldn't you cast a spell glyph upon the inside surface of the glass to safely carry it, and then tossing it casts the DBF? I looked it up and see it is 7th level so probably too powerful for a standard spell glyph. Just an idea though.
$endgroup$
– Pete Mancini
3 hours ago
add a comment |
$begingroup$
Related: Can Catapult be used on Delayed Blast Fireball? and What is the point of the throwing mechanic in Delayed Blast Fireball?
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
Yes, that would be correct. 2^10 = 1024 minutes, which would create this small nuclear explosion in my pocket.
$endgroup$
– Ricardo
10 hours ago
1
$begingroup$
The question itself ("can the bead be sealed in a container to prevent it from prematurely exploding") is valid, but according to the 5e rules for Metamagic, only one instance of a metamagic (including Extended Spell) may be used on a spell at a time, unless the specific Metamagic says otherwise. This is supported by posts made on this site: Can you use Extended Spell Metamagic more than Once? You may want to avoid distracting readers with what is either a misinterpretation of the rules, or a homerule that doesn't apply in normal play.
$endgroup$
– Xirema
10 hours ago
3
$begingroup$
@Xirema: correcting misconceptions is still something that is the job for an answer (And both answers so far have done so). I don't think a question correction is needed.
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
I'm unfamiliar with 5th edition, but wouldn't you cast a spell glyph upon the inside surface of the glass to safely carry it, and then tossing it casts the DBF? I looked it up and see it is 7th level so probably too powerful for a standard spell glyph. Just an idea though.
$endgroup$
– Pete Mancini
3 hours ago
$begingroup$
Related: Can Catapult be used on Delayed Blast Fireball? and What is the point of the throwing mechanic in Delayed Blast Fireball?
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
Related: Can Catapult be used on Delayed Blast Fireball? and What is the point of the throwing mechanic in Delayed Blast Fireball?
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
Yes, that would be correct. 2^10 = 1024 minutes, which would create this small nuclear explosion in my pocket.
$endgroup$
– Ricardo
10 hours ago
$begingroup$
Yes, that would be correct. 2^10 = 1024 minutes, which would create this small nuclear explosion in my pocket.
$endgroup$
– Ricardo
10 hours ago
1
1
$begingroup$
The question itself ("can the bead be sealed in a container to prevent it from prematurely exploding") is valid, but according to the 5e rules for Metamagic, only one instance of a metamagic (including Extended Spell) may be used on a spell at a time, unless the specific Metamagic says otherwise. This is supported by posts made on this site: Can you use Extended Spell Metamagic more than Once? You may want to avoid distracting readers with what is either a misinterpretation of the rules, or a homerule that doesn't apply in normal play.
$endgroup$
– Xirema
10 hours ago
$begingroup$
The question itself ("can the bead be sealed in a container to prevent it from prematurely exploding") is valid, but according to the 5e rules for Metamagic, only one instance of a metamagic (including Extended Spell) may be used on a spell at a time, unless the specific Metamagic says otherwise. This is supported by posts made on this site: Can you use Extended Spell Metamagic more than Once? You may want to avoid distracting readers with what is either a misinterpretation of the rules, or a homerule that doesn't apply in normal play.
$endgroup$
– Xirema
10 hours ago
3
3
$begingroup$
@Xirema: correcting misconceptions is still something that is the job for an answer (And both answers so far have done so). I don't think a question correction is needed.
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
@Xirema: correcting misconceptions is still something that is the job for an answer (And both answers so far have done so). I don't think a question correction is needed.
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
I'm unfamiliar with 5th edition, but wouldn't you cast a spell glyph upon the inside surface of the glass to safely carry it, and then tossing it casts the DBF? I looked it up and see it is 7th level so probably too powerful for a standard spell glyph. Just an idea though.
$endgroup$
– Pete Mancini
3 hours ago
$begingroup$
I'm unfamiliar with 5th edition, but wouldn't you cast a spell glyph upon the inside surface of the glass to safely carry it, and then tossing it casts the DBF? I looked it up and see it is 7th level so probably too powerful for a standard spell glyph. Just an idea though.
$endgroup$
– Pete Mancini
3 hours ago
add a comment |
2 Answers
2
active
oldest
votes
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You can't carry it around or throw it in a glass jar
The bead stays in one place for its entire duration
Delayed blast fireball says:
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
The spell tells us that the bead will stay at the given point for the entire duration at the spell. It does not outline any way the bead can be moved except by throwing it.
Remember, the spell targets a point in space and not an object. Targeting a point in space touching the jar doesn't mean the bead will follow the jar.
In the end, putting it in a jar isn't going to give you the ability to move a spell effect that says that it stays put.
You can throw it, but you have to touch it and take the risk
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt into flame. On a successful save, the creature can throw the bead up to 40 feet.
Putting it in a glass container will not allow you to dodge the risk that comes with the throwing clause in the spell. To throw it, a creature must touch it which then triggers the possibility that it ignites right there. If it is in a jar, you are not touching it, therefore you cannot throw it.
You can only extend the duration of the spell once
The rules for metamagic say:
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
Extend does not provide an exception to this rule, so you can only apply it once to your casting of delayed blast fireball (see this Q&A for more details). That means the duration will be extended to 2 minutes for a hefty 32d6 of damage.
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2
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I'm not sure that your "point within range" argument holds up. What is enough of a relative point for it to be mobile? a planet? a ship? a cart? a glass jar?
$endgroup$
– goodguy5
10 hours ago
21
$begingroup$
@goodguy5 Listen, you can screw up almost any spell by redefining the spacial system to this or that. In the end what counts as space is up to the DM. Most DMs rule that the world is constant in the general vicinity of the PCs so as not to have to deal with relativistic physics that D&D cannot deal with. Whatever the spatial coordinates the DM says are in use are the ones you use. A jar, however, would almost certainly not pass muster.
$endgroup$
– Rubiksmoose
10 hours ago
add a comment |
$begingroup$
No.
You cannot carry it in a flask, but you can throw it. And the maximum duration is 2 minutes, not 17 hours. Here's why.
1. The bead of the fireball does not move. You choose a point within range when you cast the spell, and the bead stays there for the duration.
From the Delayed Blast Fireball description in the Player's Handbook:
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
How the bead interacts with a flask is not specified by the rules, so it's up to your DM. But however it does, you cannot make the bead move. Except...
2. Anyone can throw the bead, but first they have to touch it.
From the spell description:
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt into flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.
3. You can only extend the duration to 2 minutes.
From the Sorcerer class in the Players' Handbook (the section titled Metamagic):
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
So the maximum damage you can do with an Extended Delayed Blast Fireball is 32d6. That's a massive amount of damage even at the highest levels of play.
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how did you go from "if touched save or BOOM" to "anyone can throw the bead" ???
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– Mindwin
8 hours ago
3
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@Mindwin "On a successful save, the creature can throw the bead up to 40 feet."
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– Apocalisp
8 hours ago
add a comment |
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$begingroup$
You can't carry it around or throw it in a glass jar
The bead stays in one place for its entire duration
Delayed blast fireball says:
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
The spell tells us that the bead will stay at the given point for the entire duration at the spell. It does not outline any way the bead can be moved except by throwing it.
Remember, the spell targets a point in space and not an object. Targeting a point in space touching the jar doesn't mean the bead will follow the jar.
In the end, putting it in a jar isn't going to give you the ability to move a spell effect that says that it stays put.
You can throw it, but you have to touch it and take the risk
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt into flame. On a successful save, the creature can throw the bead up to 40 feet.
Putting it in a glass container will not allow you to dodge the risk that comes with the throwing clause in the spell. To throw it, a creature must touch it which then triggers the possibility that it ignites right there. If it is in a jar, you are not touching it, therefore you cannot throw it.
You can only extend the duration of the spell once
The rules for metamagic say:
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
Extend does not provide an exception to this rule, so you can only apply it once to your casting of delayed blast fireball (see this Q&A for more details). That means the duration will be extended to 2 minutes for a hefty 32d6 of damage.
$endgroup$
2
$begingroup$
I'm not sure that your "point within range" argument holds up. What is enough of a relative point for it to be mobile? a planet? a ship? a cart? a glass jar?
$endgroup$
– goodguy5
10 hours ago
21
$begingroup$
@goodguy5 Listen, you can screw up almost any spell by redefining the spacial system to this or that. In the end what counts as space is up to the DM. Most DMs rule that the world is constant in the general vicinity of the PCs so as not to have to deal with relativistic physics that D&D cannot deal with. Whatever the spatial coordinates the DM says are in use are the ones you use. A jar, however, would almost certainly not pass muster.
$endgroup$
– Rubiksmoose
10 hours ago
add a comment |
$begingroup$
You can't carry it around or throw it in a glass jar
The bead stays in one place for its entire duration
Delayed blast fireball says:
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
The spell tells us that the bead will stay at the given point for the entire duration at the spell. It does not outline any way the bead can be moved except by throwing it.
Remember, the spell targets a point in space and not an object. Targeting a point in space touching the jar doesn't mean the bead will follow the jar.
In the end, putting it in a jar isn't going to give you the ability to move a spell effect that says that it stays put.
You can throw it, but you have to touch it and take the risk
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt into flame. On a successful save, the creature can throw the bead up to 40 feet.
Putting it in a glass container will not allow you to dodge the risk that comes with the throwing clause in the spell. To throw it, a creature must touch it which then triggers the possibility that it ignites right there. If it is in a jar, you are not touching it, therefore you cannot throw it.
You can only extend the duration of the spell once
The rules for metamagic say:
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
Extend does not provide an exception to this rule, so you can only apply it once to your casting of delayed blast fireball (see this Q&A for more details). That means the duration will be extended to 2 minutes for a hefty 32d6 of damage.
$endgroup$
2
$begingroup$
I'm not sure that your "point within range" argument holds up. What is enough of a relative point for it to be mobile? a planet? a ship? a cart? a glass jar?
$endgroup$
– goodguy5
10 hours ago
21
$begingroup$
@goodguy5 Listen, you can screw up almost any spell by redefining the spacial system to this or that. In the end what counts as space is up to the DM. Most DMs rule that the world is constant in the general vicinity of the PCs so as not to have to deal with relativistic physics that D&D cannot deal with. Whatever the spatial coordinates the DM says are in use are the ones you use. A jar, however, would almost certainly not pass muster.
$endgroup$
– Rubiksmoose
10 hours ago
add a comment |
$begingroup$
You can't carry it around or throw it in a glass jar
The bead stays in one place for its entire duration
Delayed blast fireball says:
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
The spell tells us that the bead will stay at the given point for the entire duration at the spell. It does not outline any way the bead can be moved except by throwing it.
Remember, the spell targets a point in space and not an object. Targeting a point in space touching the jar doesn't mean the bead will follow the jar.
In the end, putting it in a jar isn't going to give you the ability to move a spell effect that says that it stays put.
You can throw it, but you have to touch it and take the risk
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt into flame. On a successful save, the creature can throw the bead up to 40 feet.
Putting it in a glass container will not allow you to dodge the risk that comes with the throwing clause in the spell. To throw it, a creature must touch it which then triggers the possibility that it ignites right there. If it is in a jar, you are not touching it, therefore you cannot throw it.
You can only extend the duration of the spell once
The rules for metamagic say:
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
Extend does not provide an exception to this rule, so you can only apply it once to your casting of delayed blast fireball (see this Q&A for more details). That means the duration will be extended to 2 minutes for a hefty 32d6 of damage.
$endgroup$
You can't carry it around or throw it in a glass jar
The bead stays in one place for its entire duration
Delayed blast fireball says:
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
The spell tells us that the bead will stay at the given point for the entire duration at the spell. It does not outline any way the bead can be moved except by throwing it.
Remember, the spell targets a point in space and not an object. Targeting a point in space touching the jar doesn't mean the bead will follow the jar.
In the end, putting it in a jar isn't going to give you the ability to move a spell effect that says that it stays put.
You can throw it, but you have to touch it and take the risk
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt into flame. On a successful save, the creature can throw the bead up to 40 feet.
Putting it in a glass container will not allow you to dodge the risk that comes with the throwing clause in the spell. To throw it, a creature must touch it which then triggers the possibility that it ignites right there. If it is in a jar, you are not touching it, therefore you cannot throw it.
You can only extend the duration of the spell once
The rules for metamagic say:
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
Extend does not provide an exception to this rule, so you can only apply it once to your casting of delayed blast fireball (see this Q&A for more details). That means the duration will be extended to 2 minutes for a hefty 32d6 of damage.
edited 9 hours ago
answered 10 hours ago
RubiksmooseRubiksmoose
54.2k9265408
54.2k9265408
2
$begingroup$
I'm not sure that your "point within range" argument holds up. What is enough of a relative point for it to be mobile? a planet? a ship? a cart? a glass jar?
$endgroup$
– goodguy5
10 hours ago
21
$begingroup$
@goodguy5 Listen, you can screw up almost any spell by redefining the spacial system to this or that. In the end what counts as space is up to the DM. Most DMs rule that the world is constant in the general vicinity of the PCs so as not to have to deal with relativistic physics that D&D cannot deal with. Whatever the spatial coordinates the DM says are in use are the ones you use. A jar, however, would almost certainly not pass muster.
$endgroup$
– Rubiksmoose
10 hours ago
add a comment |
2
$begingroup$
I'm not sure that your "point within range" argument holds up. What is enough of a relative point for it to be mobile? a planet? a ship? a cart? a glass jar?
$endgroup$
– goodguy5
10 hours ago
21
$begingroup$
@goodguy5 Listen, you can screw up almost any spell by redefining the spacial system to this or that. In the end what counts as space is up to the DM. Most DMs rule that the world is constant in the general vicinity of the PCs so as not to have to deal with relativistic physics that D&D cannot deal with. Whatever the spatial coordinates the DM says are in use are the ones you use. A jar, however, would almost certainly not pass muster.
$endgroup$
– Rubiksmoose
10 hours ago
2
2
$begingroup$
I'm not sure that your "point within range" argument holds up. What is enough of a relative point for it to be mobile? a planet? a ship? a cart? a glass jar?
$endgroup$
– goodguy5
10 hours ago
$begingroup$
I'm not sure that your "point within range" argument holds up. What is enough of a relative point for it to be mobile? a planet? a ship? a cart? a glass jar?
$endgroup$
– goodguy5
10 hours ago
21
21
$begingroup$
@goodguy5 Listen, you can screw up almost any spell by redefining the spacial system to this or that. In the end what counts as space is up to the DM. Most DMs rule that the world is constant in the general vicinity of the PCs so as not to have to deal with relativistic physics that D&D cannot deal with. Whatever the spatial coordinates the DM says are in use are the ones you use. A jar, however, would almost certainly not pass muster.
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
@goodguy5 Listen, you can screw up almost any spell by redefining the spacial system to this or that. In the end what counts as space is up to the DM. Most DMs rule that the world is constant in the general vicinity of the PCs so as not to have to deal with relativistic physics that D&D cannot deal with. Whatever the spatial coordinates the DM says are in use are the ones you use. A jar, however, would almost certainly not pass muster.
$endgroup$
– Rubiksmoose
10 hours ago
add a comment |
$begingroup$
No.
You cannot carry it in a flask, but you can throw it. And the maximum duration is 2 minutes, not 17 hours. Here's why.
1. The bead of the fireball does not move. You choose a point within range when you cast the spell, and the bead stays there for the duration.
From the Delayed Blast Fireball description in the Player's Handbook:
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
How the bead interacts with a flask is not specified by the rules, so it's up to your DM. But however it does, you cannot make the bead move. Except...
2. Anyone can throw the bead, but first they have to touch it.
From the spell description:
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt into flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.
3. You can only extend the duration to 2 minutes.
From the Sorcerer class in the Players' Handbook (the section titled Metamagic):
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
So the maximum damage you can do with an Extended Delayed Blast Fireball is 32d6. That's a massive amount of damage even at the highest levels of play.
$endgroup$
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how did you go from "if touched save or BOOM" to "anyone can throw the bead" ???
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– Mindwin
8 hours ago
3
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@Mindwin "On a successful save, the creature can throw the bead up to 40 feet."
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– Apocalisp
8 hours ago
add a comment |
$begingroup$
No.
You cannot carry it in a flask, but you can throw it. And the maximum duration is 2 minutes, not 17 hours. Here's why.
1. The bead of the fireball does not move. You choose a point within range when you cast the spell, and the bead stays there for the duration.
From the Delayed Blast Fireball description in the Player's Handbook:
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
How the bead interacts with a flask is not specified by the rules, so it's up to your DM. But however it does, you cannot make the bead move. Except...
2. Anyone can throw the bead, but first they have to touch it.
From the spell description:
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt into flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.
3. You can only extend the duration to 2 minutes.
From the Sorcerer class in the Players' Handbook (the section titled Metamagic):
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
So the maximum damage you can do with an Extended Delayed Blast Fireball is 32d6. That's a massive amount of damage even at the highest levels of play.
$endgroup$
$begingroup$
how did you go from "if touched save or BOOM" to "anyone can throw the bead" ???
$endgroup$
– Mindwin
8 hours ago
3
$begingroup$
@Mindwin "On a successful save, the creature can throw the bead up to 40 feet."
$endgroup$
– Apocalisp
8 hours ago
add a comment |
$begingroup$
No.
You cannot carry it in a flask, but you can throw it. And the maximum duration is 2 minutes, not 17 hours. Here's why.
1. The bead of the fireball does not move. You choose a point within range when you cast the spell, and the bead stays there for the duration.
From the Delayed Blast Fireball description in the Player's Handbook:
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
How the bead interacts with a flask is not specified by the rules, so it's up to your DM. But however it does, you cannot make the bead move. Except...
2. Anyone can throw the bead, but first they have to touch it.
From the spell description:
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt into flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.
3. You can only extend the duration to 2 minutes.
From the Sorcerer class in the Players' Handbook (the section titled Metamagic):
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
So the maximum damage you can do with an Extended Delayed Blast Fireball is 32d6. That's a massive amount of damage even at the highest levels of play.
$endgroup$
No.
You cannot carry it in a flask, but you can throw it. And the maximum duration is 2 minutes, not 17 hours. Here's why.
1. The bead of the fireball does not move. You choose a point within range when you cast the spell, and the bead stays there for the duration.
From the Delayed Blast Fireball description in the Player's Handbook:
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
How the bead interacts with a flask is not specified by the rules, so it's up to your DM. But however it does, you cannot make the bead move. Except...
2. Anyone can throw the bead, but first they have to touch it.
From the spell description:
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt into flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.
3. You can only extend the duration to 2 minutes.
From the Sorcerer class in the Players' Handbook (the section titled Metamagic):
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
So the maximum damage you can do with an Extended Delayed Blast Fireball is 32d6. That's a massive amount of damage even at the highest levels of play.
edited 3 hours ago
answered 10 hours ago
ApocalispApocalisp
2,659936
2,659936
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how did you go from "if touched save or BOOM" to "anyone can throw the bead" ???
$endgroup$
– Mindwin
8 hours ago
3
$begingroup$
@Mindwin "On a successful save, the creature can throw the bead up to 40 feet."
$endgroup$
– Apocalisp
8 hours ago
add a comment |
$begingroup$
how did you go from "if touched save or BOOM" to "anyone can throw the bead" ???
$endgroup$
– Mindwin
8 hours ago
3
$begingroup$
@Mindwin "On a successful save, the creature can throw the bead up to 40 feet."
$endgroup$
– Apocalisp
8 hours ago
$begingroup$
how did you go from "if touched save or BOOM" to "anyone can throw the bead" ???
$endgroup$
– Mindwin
8 hours ago
$begingroup$
how did you go from "if touched save or BOOM" to "anyone can throw the bead" ???
$endgroup$
– Mindwin
8 hours ago
3
3
$begingroup$
@Mindwin "On a successful save, the creature can throw the bead up to 40 feet."
$endgroup$
– Apocalisp
8 hours ago
$begingroup$
@Mindwin "On a successful save, the creature can throw the bead up to 40 feet."
$endgroup$
– Apocalisp
8 hours ago
add a comment |
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$begingroup$
Related: Can Catapult be used on Delayed Blast Fireball? and What is the point of the throwing mechanic in Delayed Blast Fireball?
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
Yes, that would be correct. 2^10 = 1024 minutes, which would create this small nuclear explosion in my pocket.
$endgroup$
– Ricardo
10 hours ago
1
$begingroup$
The question itself ("can the bead be sealed in a container to prevent it from prematurely exploding") is valid, but according to the 5e rules for Metamagic, only one instance of a metamagic (including Extended Spell) may be used on a spell at a time, unless the specific Metamagic says otherwise. This is supported by posts made on this site: Can you use Extended Spell Metamagic more than Once? You may want to avoid distracting readers with what is either a misinterpretation of the rules, or a homerule that doesn't apply in normal play.
$endgroup$
– Xirema
10 hours ago
3
$begingroup$
@Xirema: correcting misconceptions is still something that is the job for an answer (And both answers so far have done so). I don't think a question correction is needed.
$endgroup$
– Rubiksmoose
10 hours ago
$begingroup$
I'm unfamiliar with 5th edition, but wouldn't you cast a spell glyph upon the inside surface of the glass to safely carry it, and then tossing it casts the DBF? I looked it up and see it is 7th level so probably too powerful for a standard spell glyph. Just an idea though.
$endgroup$
– Pete Mancini
3 hours ago