How can I handle players killing my NPC outside of combat?
$begingroup$
My players tried to capture one of my bosses (they didn't know it was a boss) and after a few rolls they succeeded. They started to interrogate him (the NPC is a human) and after obtaining the information they wanted he was stabbed in the chest.
Now here's the thing: how do I handle realism and oneshoting bosses out of combat? Because I can think of excuses but I don't want my players to feel discouraged or think that their actions are meaningless if the DM wants this NPC to fight them.
dnd-5e npc
$endgroup$
add a comment |
$begingroup$
My players tried to capture one of my bosses (they didn't know it was a boss) and after a few rolls they succeeded. They started to interrogate him (the NPC is a human) and after obtaining the information they wanted he was stabbed in the chest.
Now here's the thing: how do I handle realism and oneshoting bosses out of combat? Because I can think of excuses but I don't want my players to feel discouraged or think that their actions are meaningless if the DM wants this NPC to fight them.
dnd-5e npc
$endgroup$
$begingroup$
Just to confirm: Are you talking about how to handle this with regards to your planned plot and adventure? Or about the more direct consequences of your PCs killing NPCs in such a way?
$endgroup$
– PJRZ
1 hour ago
$begingroup$
Aiming more for the first option. Imagine having one of the most powerful warriors of the kingdom killed by a throat cut because the rogue rolled 19 on sneak. In this kind of scenarios, i doubt if I should allow it and move on or give it a little more thought process.
$endgroup$
– LarK
1 hour ago
$begingroup$
As I understand it, the players did not learn that he was the boss through the interrogation. What is stopping you from just ret-conning him as an underling?
$endgroup$
– frog
19 mins ago
add a comment |
$begingroup$
My players tried to capture one of my bosses (they didn't know it was a boss) and after a few rolls they succeeded. They started to interrogate him (the NPC is a human) and after obtaining the information they wanted he was stabbed in the chest.
Now here's the thing: how do I handle realism and oneshoting bosses out of combat? Because I can think of excuses but I don't want my players to feel discouraged or think that their actions are meaningless if the DM wants this NPC to fight them.
dnd-5e npc
$endgroup$
My players tried to capture one of my bosses (they didn't know it was a boss) and after a few rolls they succeeded. They started to interrogate him (the NPC is a human) and after obtaining the information they wanted he was stabbed in the chest.
Now here's the thing: how do I handle realism and oneshoting bosses out of combat? Because I can think of excuses but I don't want my players to feel discouraged or think that their actions are meaningless if the DM wants this NPC to fight them.
dnd-5e npc
dnd-5e npc
edited 1 hour ago
Sdjz
11.9k45799
11.9k45799
asked 1 hour ago
LarKLarK
37925
37925
$begingroup$
Just to confirm: Are you talking about how to handle this with regards to your planned plot and adventure? Or about the more direct consequences of your PCs killing NPCs in such a way?
$endgroup$
– PJRZ
1 hour ago
$begingroup$
Aiming more for the first option. Imagine having one of the most powerful warriors of the kingdom killed by a throat cut because the rogue rolled 19 on sneak. In this kind of scenarios, i doubt if I should allow it and move on or give it a little more thought process.
$endgroup$
– LarK
1 hour ago
$begingroup$
As I understand it, the players did not learn that he was the boss through the interrogation. What is stopping you from just ret-conning him as an underling?
$endgroup$
– frog
19 mins ago
add a comment |
$begingroup$
Just to confirm: Are you talking about how to handle this with regards to your planned plot and adventure? Or about the more direct consequences of your PCs killing NPCs in such a way?
$endgroup$
– PJRZ
1 hour ago
$begingroup$
Aiming more for the first option. Imagine having one of the most powerful warriors of the kingdom killed by a throat cut because the rogue rolled 19 on sneak. In this kind of scenarios, i doubt if I should allow it and move on or give it a little more thought process.
$endgroup$
– LarK
1 hour ago
$begingroup$
As I understand it, the players did not learn that he was the boss through the interrogation. What is stopping you from just ret-conning him as an underling?
$endgroup$
– frog
19 mins ago
$begingroup$
Just to confirm: Are you talking about how to handle this with regards to your planned plot and adventure? Or about the more direct consequences of your PCs killing NPCs in such a way?
$endgroup$
– PJRZ
1 hour ago
$begingroup$
Just to confirm: Are you talking about how to handle this with regards to your planned plot and adventure? Or about the more direct consequences of your PCs killing NPCs in such a way?
$endgroup$
– PJRZ
1 hour ago
$begingroup$
Aiming more for the first option. Imagine having one of the most powerful warriors of the kingdom killed by a throat cut because the rogue rolled 19 on sneak. In this kind of scenarios, i doubt if I should allow it and move on or give it a little more thought process.
$endgroup$
– LarK
1 hour ago
$begingroup$
Aiming more for the first option. Imagine having one of the most powerful warriors of the kingdom killed by a throat cut because the rogue rolled 19 on sneak. In this kind of scenarios, i doubt if I should allow it and move on or give it a little more thought process.
$endgroup$
– LarK
1 hour ago
$begingroup$
As I understand it, the players did not learn that he was the boss through the interrogation. What is stopping you from just ret-conning him as an underling?
$endgroup$
– frog
19 mins ago
$begingroup$
As I understand it, the players did not learn that he was the boss through the interrogation. What is stopping you from just ret-conning him as an underling?
$endgroup$
– frog
19 mins ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
Adapt and move on
Players do have a tendency to ruin the best-laid plans of the DM!
In your scenario, I wonder if maybe there was a mistake somewhere that allowed such a powerful NPC to be captured and made helpless in the first place. Typically you would not expect such a character to be walking around alone and defenceless in the first place.
But what's done is done, so now you may need to adjust your plans. Bearing in mind that your players (hopefully) don't know your entire plan.
So, perhaps this NPC was not the big boss after all. He was actually an underling, a front, the right-hand man and so on. He may even have put up the pretence of being the boss to act as a diversion to the real guy.
Assuming the players didn't take measures to prevent it, his body could always be recovered by his own allies and raised. (Possibly the simplest answer).
Or maybe the NPC could end up returning as an undead, even meaner than before!
Or another NPC, one the players have not encountered before, could take over the boss's criminal organisation. You could even have multiple criminals and/or monsters fighting to take over the criminal enterprise and causing your plot to veer off into a completely different direction!
Note: All of the above could be in addition to the points made in SaggingRufus's answer.
$endgroup$
$begingroup$
They did succeed knocking guards (i didn't make it too hard as it should have been perhaps?). Maybe this is not the answer that i wanted to hear but the one i need to. In my head, a boss could not ever be killed with a simple strike from a weaker opponent, but maybe this comes from years as a gamer. Anyway, I agree with the rest, this kind of events helps the plot to be developed by the players too and brings an opportunity to me to shake things up. Thanks for the answer!
$endgroup$
– LarK
44 mins ago
add a comment |
$begingroup$
Your PCs are acting as vigilantes, and as such that should come with the consequence of murdering someone.
I can think of a few ways to handle this off the top of my head:
- Have the police come after them and launch a full investigation into the murder of this NPC
- Have the rest of his gang find out that the PCs murdered their boss. Maybe there was someone in that gang looking to have the Boss killed so they could rise to power.
- Have the rest of his gang go a on quest to attempt to resurrect him using relics that the PCs need to collect before they do.
Either way, you can use this as a way to change the story.
$endgroup$
add a comment |
$begingroup$
I agree with adapt and move on, but an alternative is to
look at what the boss has up their sleeve to prevent this
An intelligent enemy won't put themselves into a situation they don't think they can escape from, so maybe he is a magic user and "You reach for your dagger and as you strike the captive vanishes, he reappears seconds later in the corridor, turns and runs" (IE: Casts Misty Step as a reaction).
Maybe he is a hardy barbarian and "You push the dagger into his chest which resists like it was made of steel! A small dribble of blood runs out where you would expect a flood. Suddenly his muscles tense and he breaks free of his bonds!" (IE: Bear totem resistance to non-magical piercing, followed by raging and gaining advantage on strength checks to break the ropes / manacles).
It might be too late for you to do this now, but equally if your PC's were taken captive I don't think they would like to be killed like chumps, so can probably understand the NPC's not going out this way. Your boss would still be unarmed, unarmoured and at a serious disadvantage, but at least he would have his HP and actions to make his escape.
$endgroup$
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
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$begingroup$
Adapt and move on
Players do have a tendency to ruin the best-laid plans of the DM!
In your scenario, I wonder if maybe there was a mistake somewhere that allowed such a powerful NPC to be captured and made helpless in the first place. Typically you would not expect such a character to be walking around alone and defenceless in the first place.
But what's done is done, so now you may need to adjust your plans. Bearing in mind that your players (hopefully) don't know your entire plan.
So, perhaps this NPC was not the big boss after all. He was actually an underling, a front, the right-hand man and so on. He may even have put up the pretence of being the boss to act as a diversion to the real guy.
Assuming the players didn't take measures to prevent it, his body could always be recovered by his own allies and raised. (Possibly the simplest answer).
Or maybe the NPC could end up returning as an undead, even meaner than before!
Or another NPC, one the players have not encountered before, could take over the boss's criminal organisation. You could even have multiple criminals and/or monsters fighting to take over the criminal enterprise and causing your plot to veer off into a completely different direction!
Note: All of the above could be in addition to the points made in SaggingRufus's answer.
$endgroup$
$begingroup$
They did succeed knocking guards (i didn't make it too hard as it should have been perhaps?). Maybe this is not the answer that i wanted to hear but the one i need to. In my head, a boss could not ever be killed with a simple strike from a weaker opponent, but maybe this comes from years as a gamer. Anyway, I agree with the rest, this kind of events helps the plot to be developed by the players too and brings an opportunity to me to shake things up. Thanks for the answer!
$endgroup$
– LarK
44 mins ago
add a comment |
$begingroup$
Adapt and move on
Players do have a tendency to ruin the best-laid plans of the DM!
In your scenario, I wonder if maybe there was a mistake somewhere that allowed such a powerful NPC to be captured and made helpless in the first place. Typically you would not expect such a character to be walking around alone and defenceless in the first place.
But what's done is done, so now you may need to adjust your plans. Bearing in mind that your players (hopefully) don't know your entire plan.
So, perhaps this NPC was not the big boss after all. He was actually an underling, a front, the right-hand man and so on. He may even have put up the pretence of being the boss to act as a diversion to the real guy.
Assuming the players didn't take measures to prevent it, his body could always be recovered by his own allies and raised. (Possibly the simplest answer).
Or maybe the NPC could end up returning as an undead, even meaner than before!
Or another NPC, one the players have not encountered before, could take over the boss's criminal organisation. You could even have multiple criminals and/or monsters fighting to take over the criminal enterprise and causing your plot to veer off into a completely different direction!
Note: All of the above could be in addition to the points made in SaggingRufus's answer.
$endgroup$
$begingroup$
They did succeed knocking guards (i didn't make it too hard as it should have been perhaps?). Maybe this is not the answer that i wanted to hear but the one i need to. In my head, a boss could not ever be killed with a simple strike from a weaker opponent, but maybe this comes from years as a gamer. Anyway, I agree with the rest, this kind of events helps the plot to be developed by the players too and brings an opportunity to me to shake things up. Thanks for the answer!
$endgroup$
– LarK
44 mins ago
add a comment |
$begingroup$
Adapt and move on
Players do have a tendency to ruin the best-laid plans of the DM!
In your scenario, I wonder if maybe there was a mistake somewhere that allowed such a powerful NPC to be captured and made helpless in the first place. Typically you would not expect such a character to be walking around alone and defenceless in the first place.
But what's done is done, so now you may need to adjust your plans. Bearing in mind that your players (hopefully) don't know your entire plan.
So, perhaps this NPC was not the big boss after all. He was actually an underling, a front, the right-hand man and so on. He may even have put up the pretence of being the boss to act as a diversion to the real guy.
Assuming the players didn't take measures to prevent it, his body could always be recovered by his own allies and raised. (Possibly the simplest answer).
Or maybe the NPC could end up returning as an undead, even meaner than before!
Or another NPC, one the players have not encountered before, could take over the boss's criminal organisation. You could even have multiple criminals and/or monsters fighting to take over the criminal enterprise and causing your plot to veer off into a completely different direction!
Note: All of the above could be in addition to the points made in SaggingRufus's answer.
$endgroup$
Adapt and move on
Players do have a tendency to ruin the best-laid plans of the DM!
In your scenario, I wonder if maybe there was a mistake somewhere that allowed such a powerful NPC to be captured and made helpless in the first place. Typically you would not expect such a character to be walking around alone and defenceless in the first place.
But what's done is done, so now you may need to adjust your plans. Bearing in mind that your players (hopefully) don't know your entire plan.
So, perhaps this NPC was not the big boss after all. He was actually an underling, a front, the right-hand man and so on. He may even have put up the pretence of being the boss to act as a diversion to the real guy.
Assuming the players didn't take measures to prevent it, his body could always be recovered by his own allies and raised. (Possibly the simplest answer).
Or maybe the NPC could end up returning as an undead, even meaner than before!
Or another NPC, one the players have not encountered before, could take over the boss's criminal organisation. You could even have multiple criminals and/or monsters fighting to take over the criminal enterprise and causing your plot to veer off into a completely different direction!
Note: All of the above could be in addition to the points made in SaggingRufus's answer.
answered 1 hour ago
PJRZPJRZ
10.1k12751
10.1k12751
$begingroup$
They did succeed knocking guards (i didn't make it too hard as it should have been perhaps?). Maybe this is not the answer that i wanted to hear but the one i need to. In my head, a boss could not ever be killed with a simple strike from a weaker opponent, but maybe this comes from years as a gamer. Anyway, I agree with the rest, this kind of events helps the plot to be developed by the players too and brings an opportunity to me to shake things up. Thanks for the answer!
$endgroup$
– LarK
44 mins ago
add a comment |
$begingroup$
They did succeed knocking guards (i didn't make it too hard as it should have been perhaps?). Maybe this is not the answer that i wanted to hear but the one i need to. In my head, a boss could not ever be killed with a simple strike from a weaker opponent, but maybe this comes from years as a gamer. Anyway, I agree with the rest, this kind of events helps the plot to be developed by the players too and brings an opportunity to me to shake things up. Thanks for the answer!
$endgroup$
– LarK
44 mins ago
$begingroup$
They did succeed knocking guards (i didn't make it too hard as it should have been perhaps?). Maybe this is not the answer that i wanted to hear but the one i need to. In my head, a boss could not ever be killed with a simple strike from a weaker opponent, but maybe this comes from years as a gamer. Anyway, I agree with the rest, this kind of events helps the plot to be developed by the players too and brings an opportunity to me to shake things up. Thanks for the answer!
$endgroup$
– LarK
44 mins ago
$begingroup$
They did succeed knocking guards (i didn't make it too hard as it should have been perhaps?). Maybe this is not the answer that i wanted to hear but the one i need to. In my head, a boss could not ever be killed with a simple strike from a weaker opponent, but maybe this comes from years as a gamer. Anyway, I agree with the rest, this kind of events helps the plot to be developed by the players too and brings an opportunity to me to shake things up. Thanks for the answer!
$endgroup$
– LarK
44 mins ago
add a comment |
$begingroup$
Your PCs are acting as vigilantes, and as such that should come with the consequence of murdering someone.
I can think of a few ways to handle this off the top of my head:
- Have the police come after them and launch a full investigation into the murder of this NPC
- Have the rest of his gang find out that the PCs murdered their boss. Maybe there was someone in that gang looking to have the Boss killed so they could rise to power.
- Have the rest of his gang go a on quest to attempt to resurrect him using relics that the PCs need to collect before they do.
Either way, you can use this as a way to change the story.
$endgroup$
add a comment |
$begingroup$
Your PCs are acting as vigilantes, and as such that should come with the consequence of murdering someone.
I can think of a few ways to handle this off the top of my head:
- Have the police come after them and launch a full investigation into the murder of this NPC
- Have the rest of his gang find out that the PCs murdered their boss. Maybe there was someone in that gang looking to have the Boss killed so they could rise to power.
- Have the rest of his gang go a on quest to attempt to resurrect him using relics that the PCs need to collect before they do.
Either way, you can use this as a way to change the story.
$endgroup$
add a comment |
$begingroup$
Your PCs are acting as vigilantes, and as such that should come with the consequence of murdering someone.
I can think of a few ways to handle this off the top of my head:
- Have the police come after them and launch a full investigation into the murder of this NPC
- Have the rest of his gang find out that the PCs murdered their boss. Maybe there was someone in that gang looking to have the Boss killed so they could rise to power.
- Have the rest of his gang go a on quest to attempt to resurrect him using relics that the PCs need to collect before they do.
Either way, you can use this as a way to change the story.
$endgroup$
Your PCs are acting as vigilantes, and as such that should come with the consequence of murdering someone.
I can think of a few ways to handle this off the top of my head:
- Have the police come after them and launch a full investigation into the murder of this NPC
- Have the rest of his gang find out that the PCs murdered their boss. Maybe there was someone in that gang looking to have the Boss killed so they could rise to power.
- Have the rest of his gang go a on quest to attempt to resurrect him using relics that the PCs need to collect before they do.
Either way, you can use this as a way to change the story.
answered 1 hour ago
SaggingRufusSaggingRufus
815818
815818
add a comment |
add a comment |
$begingroup$
I agree with adapt and move on, but an alternative is to
look at what the boss has up their sleeve to prevent this
An intelligent enemy won't put themselves into a situation they don't think they can escape from, so maybe he is a magic user and "You reach for your dagger and as you strike the captive vanishes, he reappears seconds later in the corridor, turns and runs" (IE: Casts Misty Step as a reaction).
Maybe he is a hardy barbarian and "You push the dagger into his chest which resists like it was made of steel! A small dribble of blood runs out where you would expect a flood. Suddenly his muscles tense and he breaks free of his bonds!" (IE: Bear totem resistance to non-magical piercing, followed by raging and gaining advantage on strength checks to break the ropes / manacles).
It might be too late for you to do this now, but equally if your PC's were taken captive I don't think they would like to be killed like chumps, so can probably understand the NPC's not going out this way. Your boss would still be unarmed, unarmoured and at a serious disadvantage, but at least he would have his HP and actions to make his escape.
$endgroup$
add a comment |
$begingroup$
I agree with adapt and move on, but an alternative is to
look at what the boss has up their sleeve to prevent this
An intelligent enemy won't put themselves into a situation they don't think they can escape from, so maybe he is a magic user and "You reach for your dagger and as you strike the captive vanishes, he reappears seconds later in the corridor, turns and runs" (IE: Casts Misty Step as a reaction).
Maybe he is a hardy barbarian and "You push the dagger into his chest which resists like it was made of steel! A small dribble of blood runs out where you would expect a flood. Suddenly his muscles tense and he breaks free of his bonds!" (IE: Bear totem resistance to non-magical piercing, followed by raging and gaining advantage on strength checks to break the ropes / manacles).
It might be too late for you to do this now, but equally if your PC's were taken captive I don't think they would like to be killed like chumps, so can probably understand the NPC's not going out this way. Your boss would still be unarmed, unarmoured and at a serious disadvantage, but at least he would have his HP and actions to make his escape.
$endgroup$
add a comment |
$begingroup$
I agree with adapt and move on, but an alternative is to
look at what the boss has up their sleeve to prevent this
An intelligent enemy won't put themselves into a situation they don't think they can escape from, so maybe he is a magic user and "You reach for your dagger and as you strike the captive vanishes, he reappears seconds later in the corridor, turns and runs" (IE: Casts Misty Step as a reaction).
Maybe he is a hardy barbarian and "You push the dagger into his chest which resists like it was made of steel! A small dribble of blood runs out where you would expect a flood. Suddenly his muscles tense and he breaks free of his bonds!" (IE: Bear totem resistance to non-magical piercing, followed by raging and gaining advantage on strength checks to break the ropes / manacles).
It might be too late for you to do this now, but equally if your PC's were taken captive I don't think they would like to be killed like chumps, so can probably understand the NPC's not going out this way. Your boss would still be unarmed, unarmoured and at a serious disadvantage, but at least he would have his HP and actions to make his escape.
$endgroup$
I agree with adapt and move on, but an alternative is to
look at what the boss has up their sleeve to prevent this
An intelligent enemy won't put themselves into a situation they don't think they can escape from, so maybe he is a magic user and "You reach for your dagger and as you strike the captive vanishes, he reappears seconds later in the corridor, turns and runs" (IE: Casts Misty Step as a reaction).
Maybe he is a hardy barbarian and "You push the dagger into his chest which resists like it was made of steel! A small dribble of blood runs out where you would expect a flood. Suddenly his muscles tense and he breaks free of his bonds!" (IE: Bear totem resistance to non-magical piercing, followed by raging and gaining advantage on strength checks to break the ropes / manacles).
It might be too late for you to do this now, but equally if your PC's were taken captive I don't think they would like to be killed like chumps, so can probably understand the NPC's not going out this way. Your boss would still be unarmed, unarmoured and at a serious disadvantage, but at least he would have his HP and actions to make his escape.
answered 33 mins ago
SeriousBriSeriousBri
5,92521748
5,92521748
add a comment |
add a comment |
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$begingroup$
Just to confirm: Are you talking about how to handle this with regards to your planned plot and adventure? Or about the more direct consequences of your PCs killing NPCs in such a way?
$endgroup$
– PJRZ
1 hour ago
$begingroup$
Aiming more for the first option. Imagine having one of the most powerful warriors of the kingdom killed by a throat cut because the rogue rolled 19 on sneak. In this kind of scenarios, i doubt if I should allow it and move on or give it a little more thought process.
$endgroup$
– LarK
1 hour ago
$begingroup$
As I understand it, the players did not learn that he was the boss through the interrogation. What is stopping you from just ret-conning him as an underling?
$endgroup$
– frog
19 mins ago