How to ask a Ranger to use Favored Enemy without spoiling the story for the player?
$begingroup$
The Scenario
I am the DM for a group who have just entered a town that was attacked by cloud giants a few days before their arrival. The players and characters don't know this though, so part of the mystery is trying to work out what happened.
One of the characters is a Ranger with giants as their Favored Enemy, which means
Favoured Enemy - You have advantage on Wisdom (Surival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
As an example, one of the major clues is the fact there are dozens of boulders scattered around the town that were dropped from a cloud giant castle from a great height. As well as footprints that were left behind when they eventually descended from said castle.
The Problem
Although the Ranger has giants as their favored enemy, it isn't immediately apparent that giants are at fault here (the town has been abandoned so there is no one to ask about what happened). However if the player asks to take a look at the boulders or tracks left behind, I would have to ask them to roll the check with advantage. This will immediately tip the player off that their Favored Enemy ability is coming into play as for anything else, that check would be made as a straight roll.
Obviously if the player succeeds on the check, it won't be a problem as they would have learned giants were here. But a failure on the check would provide no in game knowledge for the character, but still float meta-game knowledge in the air for the players.
The Question
Before a Ranger knows what they're looking at, how do I allow a player to use their Favored Enemy ability without providing spoilers on a failed check?
dnd-5e gm-techniques class-feature ranger metagaming
$endgroup$
add a comment |
$begingroup$
The Scenario
I am the DM for a group who have just entered a town that was attacked by cloud giants a few days before their arrival. The players and characters don't know this though, so part of the mystery is trying to work out what happened.
One of the characters is a Ranger with giants as their Favored Enemy, which means
Favoured Enemy - You have advantage on Wisdom (Surival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
As an example, one of the major clues is the fact there are dozens of boulders scattered around the town that were dropped from a cloud giant castle from a great height. As well as footprints that were left behind when they eventually descended from said castle.
The Problem
Although the Ranger has giants as their favored enemy, it isn't immediately apparent that giants are at fault here (the town has been abandoned so there is no one to ask about what happened). However if the player asks to take a look at the boulders or tracks left behind, I would have to ask them to roll the check with advantage. This will immediately tip the player off that their Favored Enemy ability is coming into play as for anything else, that check would be made as a straight roll.
Obviously if the player succeeds on the check, it won't be a problem as they would have learned giants were here. But a failure on the check would provide no in game knowledge for the character, but still float meta-game knowledge in the air for the players.
The Question
Before a Ranger knows what they're looking at, how do I allow a player to use their Favored Enemy ability without providing spoilers on a failed check?
dnd-5e gm-techniques class-feature ranger metagaming
$endgroup$
add a comment |
$begingroup$
The Scenario
I am the DM for a group who have just entered a town that was attacked by cloud giants a few days before their arrival. The players and characters don't know this though, so part of the mystery is trying to work out what happened.
One of the characters is a Ranger with giants as their Favored Enemy, which means
Favoured Enemy - You have advantage on Wisdom (Surival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
As an example, one of the major clues is the fact there are dozens of boulders scattered around the town that were dropped from a cloud giant castle from a great height. As well as footprints that were left behind when they eventually descended from said castle.
The Problem
Although the Ranger has giants as their favored enemy, it isn't immediately apparent that giants are at fault here (the town has been abandoned so there is no one to ask about what happened). However if the player asks to take a look at the boulders or tracks left behind, I would have to ask them to roll the check with advantage. This will immediately tip the player off that their Favored Enemy ability is coming into play as for anything else, that check would be made as a straight roll.
Obviously if the player succeeds on the check, it won't be a problem as they would have learned giants were here. But a failure on the check would provide no in game knowledge for the character, but still float meta-game knowledge in the air for the players.
The Question
Before a Ranger knows what they're looking at, how do I allow a player to use their Favored Enemy ability without providing spoilers on a failed check?
dnd-5e gm-techniques class-feature ranger metagaming
$endgroup$
The Scenario
I am the DM for a group who have just entered a town that was attacked by cloud giants a few days before their arrival. The players and characters don't know this though, so part of the mystery is trying to work out what happened.
One of the characters is a Ranger with giants as their Favored Enemy, which means
Favoured Enemy - You have advantage on Wisdom (Surival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
As an example, one of the major clues is the fact there are dozens of boulders scattered around the town that were dropped from a cloud giant castle from a great height. As well as footprints that were left behind when they eventually descended from said castle.
The Problem
Although the Ranger has giants as their favored enemy, it isn't immediately apparent that giants are at fault here (the town has been abandoned so there is no one to ask about what happened). However if the player asks to take a look at the boulders or tracks left behind, I would have to ask them to roll the check with advantage. This will immediately tip the player off that their Favored Enemy ability is coming into play as for anything else, that check would be made as a straight roll.
Obviously if the player succeeds on the check, it won't be a problem as they would have learned giants were here. But a failure on the check would provide no in game knowledge for the character, but still float meta-game knowledge in the air for the players.
The Question
Before a Ranger knows what they're looking at, how do I allow a player to use their Favored Enemy ability without providing spoilers on a failed check?
dnd-5e gm-techniques class-feature ranger metagaming
dnd-5e gm-techniques class-feature ranger metagaming
asked 1 hour ago
BradenA8BradenA8
1,259522
1,259522
add a comment |
add a comment |
5 Answers
5
active
oldest
votes
$begingroup$
You make the advantage roll in secret
In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example.
I also make it a habit to roll d20s behind the screen for no reason which also helps with the ruse.
This does require that you either know their modifier or keep an eye on what their d20 result was and calculate it from there.
There is, however, one issue I have found with this method: it messes with abilities that allow players to reroll before knowing the results and things like the Lucky feat so it is not an universally applicable solution.
$endgroup$
add a comment |
$begingroup$
Roll a second dice behind your screen
If you want the ranger to unknowingly roll with advnatage then this is the simplest solution.
When the ranger makes his check, roll a second d20 behind your screen, then take the higher of the two rolls (his roll and your roll on his behalf) and give him information based on that, not necesserily the roll he rolled.
Your players will know something is going on when you roll a check but they won't know exactly what. If this is likely to be problematic at your table then roll a few d20's in advance of the session to use for this purpose and keep a note of the outcomes.
$endgroup$
$begingroup$
I have to say I would rage at my DM if they did this, I know who rolls the dice makes no difference, but failing a check because someone else rolled low is awful!
$endgroup$
– SeriousBri
57 mins ago
$begingroup$
Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
$endgroup$
– Bookwyrm
11 mins ago
add a comment |
$begingroup$
This is precisely what the passive versions of skills are for
The recommendations for when to use passive checks are:
Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
To calculate the passive check value use this formula:
10 + all modifiers that normally apply to the check
Then compare that value to the DC for the check.
There are modifiers for advantage (and disadvantage) as it interacts with their passive perception.
If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.
When I DM I get the players to fill out a character tent with their ability scores, proficiencies and AC that I can then refer to if I need passive check info.
$endgroup$
add a comment |
$begingroup$
You tell them
"You see scattered boulders that seem to have come from nowhere and large imprints in the ground. Giants have been here!"
Favoured enemy to me is like passive perception, you don't need to ask about something to recognise it.
Once they have been told about the giants they still have to make the tracking check, so they only find out so much.
$endgroup$
$begingroup$
The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
$endgroup$
– BradenA8
53 mins ago
$begingroup$
@BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
$endgroup$
– SeriousBri
49 mins ago
add a comment |
$begingroup$
How about you say that he is allowed to roll as if it were advantage, but you will decide, without telling him, whether you take the second roll into account depending on whether his skill applies or not.
Ofcourse, this means that you will have to do this on other occasions as well, to avoid shifting the meta from the problem with advantage rolls on Favoured Enemy, to meta on this "trick".
(Disclaimer: I'm very noob at D&D so I have no idea if there's anything in the rulebook, or some common practice for this.)
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$endgroup$
1
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This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
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– SeriousBri
52 mins ago
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SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
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– Opifex
50 mins ago
$begingroup$
As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
$endgroup$
– SeriousBri
46 mins ago
add a comment |
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5 Answers
5
active
oldest
votes
5 Answers
5
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You make the advantage roll in secret
In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example.
I also make it a habit to roll d20s behind the screen for no reason which also helps with the ruse.
This does require that you either know their modifier or keep an eye on what their d20 result was and calculate it from there.
There is, however, one issue I have found with this method: it messes with abilities that allow players to reroll before knowing the results and things like the Lucky feat so it is not an universally applicable solution.
$endgroup$
add a comment |
$begingroup$
You make the advantage roll in secret
In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example.
I also make it a habit to roll d20s behind the screen for no reason which also helps with the ruse.
This does require that you either know their modifier or keep an eye on what their d20 result was and calculate it from there.
There is, however, one issue I have found with this method: it messes with abilities that allow players to reroll before knowing the results and things like the Lucky feat so it is not an universally applicable solution.
$endgroup$
add a comment |
$begingroup$
You make the advantage roll in secret
In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example.
I also make it a habit to roll d20s behind the screen for no reason which also helps with the ruse.
This does require that you either know their modifier or keep an eye on what their d20 result was and calculate it from there.
There is, however, one issue I have found with this method: it messes with abilities that allow players to reroll before knowing the results and things like the Lucky feat so it is not an universally applicable solution.
$endgroup$
You make the advantage roll in secret
In situations where I don't want players to know they have advantage/disadvantage for any reason I simply roll a d20 for them myself and work out the results. This usually works out just fine because the players do not know if I am simply rolling an opposed check, for example.
I also make it a habit to roll d20s behind the screen for no reason which also helps with the ruse.
This does require that you either know their modifier or keep an eye on what their d20 result was and calculate it from there.
There is, however, one issue I have found with this method: it messes with abilities that allow players to reroll before knowing the results and things like the Lucky feat so it is not an universally applicable solution.
answered 1 hour ago
SdjzSdjz
11.9k45799
11.9k45799
add a comment |
add a comment |
$begingroup$
Roll a second dice behind your screen
If you want the ranger to unknowingly roll with advnatage then this is the simplest solution.
When the ranger makes his check, roll a second d20 behind your screen, then take the higher of the two rolls (his roll and your roll on his behalf) and give him information based on that, not necesserily the roll he rolled.
Your players will know something is going on when you roll a check but they won't know exactly what. If this is likely to be problematic at your table then roll a few d20's in advance of the session to use for this purpose and keep a note of the outcomes.
$endgroup$
$begingroup$
I have to say I would rage at my DM if they did this, I know who rolls the dice makes no difference, but failing a check because someone else rolled low is awful!
$endgroup$
– SeriousBri
57 mins ago
$begingroup$
Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
$endgroup$
– Bookwyrm
11 mins ago
add a comment |
$begingroup$
Roll a second dice behind your screen
If you want the ranger to unknowingly roll with advnatage then this is the simplest solution.
When the ranger makes his check, roll a second d20 behind your screen, then take the higher of the two rolls (his roll and your roll on his behalf) and give him information based on that, not necesserily the roll he rolled.
Your players will know something is going on when you roll a check but they won't know exactly what. If this is likely to be problematic at your table then roll a few d20's in advance of the session to use for this purpose and keep a note of the outcomes.
$endgroup$
$begingroup$
I have to say I would rage at my DM if they did this, I know who rolls the dice makes no difference, but failing a check because someone else rolled low is awful!
$endgroup$
– SeriousBri
57 mins ago
$begingroup$
Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
$endgroup$
– Bookwyrm
11 mins ago
add a comment |
$begingroup$
Roll a second dice behind your screen
If you want the ranger to unknowingly roll with advnatage then this is the simplest solution.
When the ranger makes his check, roll a second d20 behind your screen, then take the higher of the two rolls (his roll and your roll on his behalf) and give him information based on that, not necesserily the roll he rolled.
Your players will know something is going on when you roll a check but they won't know exactly what. If this is likely to be problematic at your table then roll a few d20's in advance of the session to use for this purpose and keep a note of the outcomes.
$endgroup$
Roll a second dice behind your screen
If you want the ranger to unknowingly roll with advnatage then this is the simplest solution.
When the ranger makes his check, roll a second d20 behind your screen, then take the higher of the two rolls (his roll and your roll on his behalf) and give him information based on that, not necesserily the roll he rolled.
Your players will know something is going on when you roll a check but they won't know exactly what. If this is likely to be problematic at your table then roll a few d20's in advance of the session to use for this purpose and keep a note of the outcomes.
answered 1 hour ago
TiggerousTiggerous
8,78343776
8,78343776
$begingroup$
I have to say I would rage at my DM if they did this, I know who rolls the dice makes no difference, but failing a check because someone else rolled low is awful!
$endgroup$
– SeriousBri
57 mins ago
$begingroup$
Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
$endgroup$
– Bookwyrm
11 mins ago
add a comment |
$begingroup$
I have to say I would rage at my DM if they did this, I know who rolls the dice makes no difference, but failing a check because someone else rolled low is awful!
$endgroup$
– SeriousBri
57 mins ago
$begingroup$
Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
$endgroup$
– Bookwyrm
11 mins ago
$begingroup$
I have to say I would rage at my DM if they did this, I know who rolls the dice makes no difference, but failing a check because someone else rolled low is awful!
$endgroup$
– SeriousBri
57 mins ago
$begingroup$
I have to say I would rage at my DM if they did this, I know who rolls the dice makes no difference, but failing a check because someone else rolled low is awful!
$endgroup$
– SeriousBri
57 mins ago
$begingroup$
Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
$endgroup$
– Bookwyrm
11 mins ago
$begingroup$
Well, if the Ranger has advantage, how would you fail because the DM rolled lower then you? There are still two rolls...
$endgroup$
– Bookwyrm
11 mins ago
add a comment |
$begingroup$
This is precisely what the passive versions of skills are for
The recommendations for when to use passive checks are:
Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
To calculate the passive check value use this formula:
10 + all modifiers that normally apply to the check
Then compare that value to the DC for the check.
There are modifiers for advantage (and disadvantage) as it interacts with their passive perception.
If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.
When I DM I get the players to fill out a character tent with their ability scores, proficiencies and AC that I can then refer to if I need passive check info.
$endgroup$
add a comment |
$begingroup$
This is precisely what the passive versions of skills are for
The recommendations for when to use passive checks are:
Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
To calculate the passive check value use this formula:
10 + all modifiers that normally apply to the check
Then compare that value to the DC for the check.
There are modifiers for advantage (and disadvantage) as it interacts with their passive perception.
If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.
When I DM I get the players to fill out a character tent with their ability scores, proficiencies and AC that I can then refer to if I need passive check info.
$endgroup$
add a comment |
$begingroup$
This is precisely what the passive versions of skills are for
The recommendations for when to use passive checks are:
Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
To calculate the passive check value use this formula:
10 + all modifiers that normally apply to the check
Then compare that value to the DC for the check.
There are modifiers for advantage (and disadvantage) as it interacts with their passive perception.
If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.
When I DM I get the players to fill out a character tent with their ability scores, proficiencies and AC that I can then refer to if I need passive check info.
$endgroup$
This is precisely what the passive versions of skills are for
The recommendations for when to use passive checks are:
Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
To calculate the passive check value use this formula:
10 + all modifiers that normally apply to the check
Then compare that value to the DC for the check.
There are modifiers for advantage (and disadvantage) as it interacts with their passive perception.
If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.
When I DM I get the players to fill out a character tent with their ability scores, proficiencies and AC that I can then refer to if I need passive check info.
answered 11 mins ago
illustroillustro
7,08222063
7,08222063
add a comment |
add a comment |
$begingroup$
You tell them
"You see scattered boulders that seem to have come from nowhere and large imprints in the ground. Giants have been here!"
Favoured enemy to me is like passive perception, you don't need to ask about something to recognise it.
Once they have been told about the giants they still have to make the tracking check, so they only find out so much.
$endgroup$
$begingroup$
The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
$endgroup$
– BradenA8
53 mins ago
$begingroup$
@BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
$endgroup$
– SeriousBri
49 mins ago
add a comment |
$begingroup$
You tell them
"You see scattered boulders that seem to have come from nowhere and large imprints in the ground. Giants have been here!"
Favoured enemy to me is like passive perception, you don't need to ask about something to recognise it.
Once they have been told about the giants they still have to make the tracking check, so they only find out so much.
$endgroup$
$begingroup$
The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
$endgroup$
– BradenA8
53 mins ago
$begingroup$
@BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
$endgroup$
– SeriousBri
49 mins ago
add a comment |
$begingroup$
You tell them
"You see scattered boulders that seem to have come from nowhere and large imprints in the ground. Giants have been here!"
Favoured enemy to me is like passive perception, you don't need to ask about something to recognise it.
Once they have been told about the giants they still have to make the tracking check, so they only find out so much.
$endgroup$
You tell them
"You see scattered boulders that seem to have come from nowhere and large imprints in the ground. Giants have been here!"
Favoured enemy to me is like passive perception, you don't need to ask about something to recognise it.
Once they have been told about the giants they still have to make the tracking check, so they only find out so much.
answered 58 mins ago
SeriousBriSeriousBri
5,92521748
5,92521748
$begingroup$
The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
$endgroup$
– BradenA8
53 mins ago
$begingroup$
@BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
$endgroup$
– SeriousBri
49 mins ago
add a comment |
$begingroup$
The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
$endgroup$
– BradenA8
53 mins ago
$begingroup$
@BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
$endgroup$
– SeriousBri
49 mins ago
$begingroup$
The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
$endgroup$
– BradenA8
53 mins ago
$begingroup$
The giant aspect is part of the mystery though. Those boulders could have come from siege engines outside the town, or a large winged creature dropping them from above. Telling them outright without a successful check ruins the mood of the situation.
$endgroup$
– BradenA8
53 mins ago
$begingroup$
@BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
$endgroup$
– SeriousBri
49 mins ago
$begingroup$
@BradenA8 I think this is a case of agreeing to disagree, but I would never hide knowledge from players, if you know giants (Or anything really) well enough you WILL recognise their signs, even if you can't make out the specifics.
$endgroup$
– SeriousBri
49 mins ago
add a comment |
$begingroup$
How about you say that he is allowed to roll as if it were advantage, but you will decide, without telling him, whether you take the second roll into account depending on whether his skill applies or not.
Ofcourse, this means that you will have to do this on other occasions as well, to avoid shifting the meta from the problem with advantage rolls on Favoured Enemy, to meta on this "trick".
(Disclaimer: I'm very noob at D&D so I have no idea if there's anything in the rulebook, or some common practice for this.)
New contributor
Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
1
$begingroup$
This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
$endgroup$
– SeriousBri
52 mins ago
$begingroup$
SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
$endgroup$
– Opifex
50 mins ago
$begingroup$
As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
$endgroup$
– SeriousBri
46 mins ago
add a comment |
$begingroup$
How about you say that he is allowed to roll as if it were advantage, but you will decide, without telling him, whether you take the second roll into account depending on whether his skill applies or not.
Ofcourse, this means that you will have to do this on other occasions as well, to avoid shifting the meta from the problem with advantage rolls on Favoured Enemy, to meta on this "trick".
(Disclaimer: I'm very noob at D&D so I have no idea if there's anything in the rulebook, or some common practice for this.)
New contributor
Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
1
$begingroup$
This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
$endgroup$
– SeriousBri
52 mins ago
$begingroup$
SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
$endgroup$
– Opifex
50 mins ago
$begingroup$
As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
$endgroup$
– SeriousBri
46 mins ago
add a comment |
$begingroup$
How about you say that he is allowed to roll as if it were advantage, but you will decide, without telling him, whether you take the second roll into account depending on whether his skill applies or not.
Ofcourse, this means that you will have to do this on other occasions as well, to avoid shifting the meta from the problem with advantage rolls on Favoured Enemy, to meta on this "trick".
(Disclaimer: I'm very noob at D&D so I have no idea if there's anything in the rulebook, or some common practice for this.)
New contributor
Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
How about you say that he is allowed to roll as if it were advantage, but you will decide, without telling him, whether you take the second roll into account depending on whether his skill applies or not.
Ofcourse, this means that you will have to do this on other occasions as well, to avoid shifting the meta from the problem with advantage rolls on Favoured Enemy, to meta on this "trick".
(Disclaimer: I'm very noob at D&D so I have no idea if there's anything in the rulebook, or some common practice for this.)
New contributor
Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 56 mins ago
OpifexOpifex
7
7
New contributor
Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Opifex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
$begingroup$
This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
$endgroup$
– SeriousBri
52 mins ago
$begingroup$
SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
$endgroup$
– Opifex
50 mins ago
$begingroup$
As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
$endgroup$
– SeriousBri
46 mins ago
add a comment |
1
$begingroup$
This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
$endgroup$
– SeriousBri
52 mins ago
$begingroup$
SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
$endgroup$
– Opifex
50 mins ago
$begingroup$
As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
$endgroup$
– SeriousBri
46 mins ago
1
1
$begingroup$
This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
$endgroup$
– SeriousBri
52 mins ago
$begingroup$
This isn't a bad idea for some games I expect, but with the volume of dice rolling in D&D this would unfortunately end up slowing the game too much.
$endgroup$
– SeriousBri
52 mins ago
$begingroup$
SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
$endgroup$
– Opifex
50 mins ago
$begingroup$
SeriousBri: What if you only do it occasionaly? That way it does not give away meta-game, because it can be one of those random moments you can do a double roll that might be advantage, and you won't slow down the game too much because most of the rolls will be regular rolls.
$endgroup$
– Opifex
50 mins ago
$begingroup$
As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
$endgroup$
– SeriousBri
46 mins ago
$begingroup$
As a player I would find that pretty distracting (And as a DM would never remember lol). There are a few other problems as well; Advantage or disadvantage is a mechanical way of telling the player that their character is really good at something, or in a difficult situation, and being random with this also removes that connection. For example if I didn't have advantage I might prefer to manipulate the situation until I did - this also removes that choice - but then so do the answers about rolling in secret.
$endgroup$
– SeriousBri
46 mins ago
add a comment |
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